The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
It doesn't matter if you consider this a "real" Mario game or not. It's still fun as hell, as we discover in this week's episode.
The NES title's tight gameplay, themed stages, and iconic bosses have
aged beautifully, and it's always a joy to take the Blue Bomber's second
outing for a spin.
Thief: The Dark Project won
numerous awards and was praised by critics when it released in the mid '90s, but does this innovative title still hold up a decade and a half later?
We play the 1997 Star Wars brawler. How does it hold up thirteen years later?
We go back to the turn-based inspiration for 2K Marin's upcoming shooter revival to see if it holds up.
With a new installment on the horizon, we look back at what might be the best snowboarding game of all time.
Red Dead Redemption was one of the biggest hits of 2010, but how does its predecessor hold up?
Darksiders II lead designer Haydn Dalton joins us to look back at an earlier, much more troubled project of his.
Watch as resident Sega expert Tim Turi struggles to defeat this game's bizarre final boss.
Bringing you back to the simpler days of awkward platforming and 64-bit raptor murder.
On this week's episode of Replay, Dan Ryckert, Tim Turi, Andrew Reiner,
and I revisit the Xbox release that started the Splinter Cell series.
We tackle Panic on Funkotron and the Replay crew receives their first game pitch in this bonus episode.