The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
Join Andrew Reiner, Dan Ryckert, and Tim Turi as they embark on a quest to reclaim as many apes as an episode of Replay allows.
Witness our breath-taking attempts to leap across the roofs of Gotham
and stop crime with unstoppable smoke capsules. The world's greatest detective? Maybe not so much...
We play the 1997 Star Wars brawler. How does it hold up thirteen years later?
The nostalgia factor is high with this one, but how does the gameplay hold up some two decades later?
Thief: The Dark Project won
numerous awards and was praised by critics when it released in the mid '90s, but does this innovative title still hold up a decade and a half later?
Sony's attempt at their own mascot didn't really hold up in the long run, but is Crash's first outing still fun almost 15 years later?
We play one of the earlier examples of a quality game based on a movie.
The NES title's tight gameplay, themed stages, and iconic bosses have
aged beautifully, and it's always a joy to take the Blue Bomber's second
outing for a spin.
If you love complex stories, science-y acronyms, and long cutscenes, then you should watch us play the first episode of this ambitious PS2 RPG series.
It doesn't matter if you consider this a "real" Mario game or not. It's still fun as hell, as we discover in this week's episode.
With a new installment on the horizon, we look back at what might be the best snowboarding game of all time.
Bringing you back to the simpler days of awkward platforming and 64-bit raptor murder.