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Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
We play Human Head Studios' foray into the western genre.
We go on a bug hunt in this N64 open-world game, and tackle one of the ugliest UIs of all time in our roulette segment.
Before becoming the premiere developer of Lego-themed
games, Traveller's Tales primarily worked with existing IP. In 2002, it tried to develop its own
universe in Haven: Call of the King.
We take a look back on Quantic Dream's beginnings, which crazily enough involve David Bowie.
We take to the streets of London in Team Soho's ambitious PS2 title.
Robotoki's president joins us for a look back at a forgotten Crystal Dynamics title.
With Nintendo's announcement of the 3DS remake of Link's creepiest adventure, we decided to look back at the original.
In this video, we take a look at two Xena games released by two different publishers in the same year.
The comedian and impressionist joins us for a look back at the forgotten Genesis platformer.
Panzer Dragoon was one of the Sega Saturn's launch titles here in the
US. It also happens to be one of the finest video games ever crafted by
human hands. But how has the title aged? Flawlessly.
Join the Game Informer staff as we take a look back at the Super Nintendo classic.
Majesco aimed high with this ambitious sci-fi tale, but consumer interest fell far short of expectations.