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Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
Do boogers and explosive flatulence still make us laugh sixteen years later? Find out in this week's episode of Replay.
In this video feature, the Replay completes its look at Castlevania on Nintendo 64.
Before the Kinect, Sony made their own attempt at camera-based gaming. How does it compare?
This insane shooter apparently flew under our radar upon its release, but we're thrilled that we spotted it in the Game Informer vault.
In this episode of Replay, we take a look at Shadow Hearts, the RPG that brought us protagonist Yuri Hyuga and his quest to protect exorcist Alice Elliot.
We dust off this pulp classic and see
if we can defy the evil one with special guest Chris Kluwe, punter for the Minnesota Vikings.
With the recent news that Jack Bauer is returning, our pick for this week's episode is clear.
Before becoming the premiere developer of Lego-themed
games, Traveller's Tales primarily worked with existing IP. In 2002, it tried to develop its own
universe in Haven: Call of the King.
We take to the streets of London in Team Soho's ambitious PS2 title.
We go on a bug hunt in this N64 open-world game, and tackle one of the ugliest UIs of all time in our roulette segment.
We take a look back on Quantic Dream's beginnings, which crazily enough involve David Bowie.
Robotoki's president joins us for a look back at a forgotten Crystal Dynamics title.