The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
We return to our Animal Crossing GameCube saves and see what our towns are like, a decade after we last played.
This week, we play the quirky Wii title and kick off this year's Super Replay Showdown.
A fight nearly breaks out on this week's Replay as Game Informer's editors look back at Okami.
Join the Replay crew for a tour of a virtual, open-world Springfield, in The Simpsons: Hit & Run.
This follow up to the popular Super Mario Land improved things across the board. Better power-ups, a creative overworld, and an iconic final boss battle.
Sega fans didn't have a ton of Contra games, but they did have Gunstar Heroes. And that counts for a lot.
After Rare gave Donkey Kong his own game and crafted a 3D model of Pierce Brosnan for Goldeneye, the developer made a cinematic sci-fi shooter called Jet Force Gemini.
Prepare for the cow launch with this quirky 16-bit platformer.
Replay superstar and Atlus' PR manager Aram Jabbari is back with us to take a look at one of Capcom's "Capcom 5" GameCube games, Killer 7.
see how Batman: Vengeance holds up to modern Batman games.
Gallop alongside the GI crew as
they take the reins and journey through the wondrous lands of this
criminally overlooked Genesis gem.
Before the Kinect, Sony made their own attempt at camera-based gaming. How does it compare?