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Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
This week's episode takes a look at two horrible games for PlayStation. Watch us suffer!
We play Konami's fast-paced mech title, along with the demo that caused many gamers to buy it.
We plumb the depths of awful mid-90s FMV games, then end the episode with the finals of Super Replay Showdown.
This game came to glory when stealth games were booming, but its focus on
intense firefights and objective-based missions separated it from the
Is 1993's prehistoric platformer as good as Dan seems to remember? We find out in this week's episode.
We listen to Tidus' story one more time...
Onimusha follows a ghost busting Samurai who
kills demonic monsters and absorbs their souls with a mystical
gauntlet. It's pretty close to actual history.
Long before they worked on sports titles, Visual Concepts put out this bite-sized platformer.
We duke it out to see who reigns supreme in this wacky Dreamcast fighter.
This SNES game is a wet, sloppy mess, much like Beethoven himself.
We tag cars and dodge cops in the Dreamcast title that popularized cel shading.
Lara Croft’s debut wowed gamers with cutting
edge graphics, ingenious level design, and engaging puzzles. Has time been gentle to the original Tomb Raider?