The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
We strap on our VR goggles and head back to Springfield.
The GI crew takes each other on in a four-way ladder match, and Reiner dons the ref shirt in a one-on-one bout.
This week's episode takes a look at two horrible games for PlayStation. Watch us suffer!
Watch Dan and Tim crack skulls as Hawk and Smasher in Eidos' 3D homage to classic brawlers.
Eight Game Informer editors face off to decide the future of Super Replay.
We plumb the depths of awful mid-90s FMV games, then end the episode with the finals of Super Replay Showdown.
We listen to Tidus' story one more time...
We play Konami's fast-paced mech title, along with the demo that caused many gamers to buy it.
This game came to glory when stealth games were booming, but its focus on
intense firefights and objective-based missions separated it from the
Onimusha follows a ghost busting Samurai who
kills demonic monsters and absorbs their souls with a mystical
gauntlet. It's pretty close to actual history.
Is 1993's prehistoric platformer as good as Dan seems to remember? We find out in this week's episode.
The Game Informer crew takes a look at this series' inaugural release.