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Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
After trusting Adam as our guide and plunging into the moose
rat-infested pits of Fountain Head, we emerge with a new, err...
appreciation of the classic PC RPG.
This open world sci-fi game for the Xbox and PlayStation 2 puts players in the role of a mischievous alien named Crypto.
The GI crew takes each other on in a four-way ladder match, and Reiner dons the ref shirt in a one-on-one bout.
We play Konami's fast-paced mech title, along with the demo that caused many gamers to buy it.
We tracked down comedian, actor, and huge gamer Kumail Nanjiani of HBO's Silicon Valley to stop by and play Super Castlevania IV with us.
Is 1993's prehistoric platformer as good as Dan seems to remember? We find out in this week's episode.
We plumb the depths of awful mid-90s FMV games, then end the episode with the finals of Super Replay Showdown.
This game came to glory when stealth games were booming, but its focus on
intense firefights and objective-based missions separated it from the
Lara Croft’s debut wowed gamers with cutting
edge graphics, ingenious level design, and engaging puzzles. Has time been gentle to the original Tomb Raider?
We duke it out to see who reigns supreme in this wacky Dreamcast fighter.
Long before they worked on sports titles, Visual Concepts put out this bite-sized platformer.
This week's episode takes a look at two horrible games for PlayStation. Watch us suffer!