The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
Eight Game Informer editors face off to decide the future of Super Replay.
We strap on our VR goggles and head back to Springfield.
Asking who is the biggest Star Wars fan in the Game Informer office is
kind of like asking which prequel is the worst, but how long do we last
with Super Star Wars?
Many ask us to revisit classic games like Super Metroid or Mario 64, but
sometimes fervent fans ask for something less revered...like Glover.
Watch Dan and Tim crack skulls as Hawk and Smasher in Eidos' 3D homage to classic brawlers.
We return to the star-collecting, planet-hopping adventure that's not only one of the best Wii games, but one of the greatest platformers of all time.
We play Konami's fast-paced mech title, along with the demo that caused many gamers to buy it.
The GI crew takes each other on in a four-way ladder match, and Reiner dons the ref shirt in a one-on-one bout.
Replay's first look at a PlayStation 3 and Xbox 360 game is a stinky visit to Ben Hanson's dreamworld.
This game came to glory when stealth games were booming, but its focus on
intense firefights and objective-based missions separated it from the
Is 1993's prehistoric platformer as good as Dan seems to remember? We find out in this week's episode.
We play Alucard's 1997 adventure that's as excellent today as it was 16 years ago.