The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
We play one of the earlier examples of a quality game based on a movie.
Weaponized apples, white-knuckled magic carpet rides over molten lava,
and top-notch 16-bit graphics. These are just a few of the things that
made the SNES and Genesis versions of Disney's Aladdin stand out from
all the other licensed crap.
Final Fantasy VII is one of the most revered RPGs in history. Since
Vincent Valentine is a fan favorite character from that game, his
spin-off venture should be pretty successful, right? Wrong.
We reached into the closet and pulled out a pair of red sneakers the hedgehog wore back in 1999. Now, how do you think they smell?
We play the Star Wars title from early in the Nintendo 64's life cycle.
In celebration of the recently announced Starhawk, we decided to go back to an earlier game from many of the same developers.
No, not Powerglove the peripheral - the video game power metal band. Watch us beat the crap out of each other.
This week, we check out the co-op-focused
PlayStation 2 brawler that sees kombatants Liu Kang and Kung Lao take
On this week's show, we take a look back at one of the Gamecube's best
games and Nintendo's most surprising franchise reinventions.
Before the Kinect, Sony made their own attempt at camera-based gaming. How does it compare?
We play Konami's fast-paced mech title, along with the demo that caused many gamers to buy it.
We at Game Informer wanted to put our fuzzy memories of MegaMan Volnutt to the test, and present to you the latest Super Replay.