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Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
We clean up the streets of Mexico with rakes and cartwheels in this look at the insane 2005 Eidos title.
Watch us climb ruins like Lara Croft and show off Indy's whip-wielding skills.
Long before Deadly Premonition aped Twin Peaks, Swery took a shot at his own version of Metal Gear Solid.
In this episode of Replay, we take a look at Shadow Hearts, the RPG that brought us protagonist Yuri Hyuga and his quest to protect exorcist Alice Elliot.
Years before Rocksteady did Batman justice, Volition attempted to give a similar treatment to The Punisher.
After Rare gave Donkey Kong his own game and crafted a 3D model of Pierce Brosnan for Goldeneye, the developer made a cinematic sci-fi shooter called Jet Force Gemini.
We go on a bug hunt in this N64 open-world game, and tackle one of the ugliest UIs of all time in our roulette segment.
With the recent news that Jack Bauer is returning, our pick for this week's episode is clear.
Onimusha follows a ghost busting Samurai who
kills demonic monsters and absorbs their souls with a mystical
gauntlet. It's pretty close to actual history.
Come one and come all! Watch a stegosaurus and triceratops blow away robots and ninjas with assault rifles. Why are they fighting? To save our cable TV.
We fight dinosaurs with physics and check our breasts to see our health meter in this supremely odd PC title.
Join Andrew Reiner, Bryan Vore, Dan Ryckert, and I for what may very well be the first never-ending Super Replay.