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Game Informer Magazine Blog Guidelines
  • Replay – Spy Fiction

    39

    Long before Deadly Premonition aped Twin Peaks, Swery took a shot at his own version of Metal Gear Solid.

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  • Replay – Shadow Hearts

    69

    In this episode of Replay, we take a look at Shadow Hearts, the RPG that brought us protagonist Yuri Hyuga and his quest to protect exorcist Alice Elliot.

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  • Replay – The Punisher

    74

    Years before Rocksteady did Batman justice, Volition attempted to give a similar treatment to The Punisher.

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  • Replay – Jet Force Gemini

    61

    After Rare gave Donkey Kong his own game and crafted a 3D model of Pierce Brosnan for Goldeneye, the developer made a cinematic sci-fi shooter called Jet Force Gemini.

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  • Replay – Body Harvest

    63

    We go on a bug hunt in this N64 open-world game, and tackle one of the ugliest UIs of all time in our roulette segment.

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  • Replay – 24: The Game

    69 1

    With the recent news that Jack Bauer is returning, our pick for this week's episode is clear.

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  • Replay – Onimusha: Warlords

    79

    Onimusha follows a ghost busting Samurai who kills demonic monsters and absorbs their souls with a mystical gauntlet. It's pretty close to actual history.

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  • Replay – Dinosaurs For Hire

    67

    Come one and come all! Watch a stegosaurus and triceratops blow away robots and ninjas with assault rifles. Why are they fighting? To save our cable TV.

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  • Replay – Jurassic Park: Trespasser

    97

    We fight dinosaurs with physics and check our breasts to see our health meter in this supremely odd PC title.

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  • Super Replay: Ninja Gaiden

    299 1

    Join Andrew Reiner, Bryan Vore, Dan Ryckert, and I for what may very well be the first never-ending Super Replay.

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  • Replay – Earthbound

    59

    Earthbound is finally coming to the Wii U's Virtual Console, but we refused to wait any longer to play Nintendo's quirky RPG classic again, so we dove into our vault and took it for a nostalgic spin.

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  • Replay – Eternal Darkness

    76

    We attempt to keep our sanity meters full while replaying this fondly-remembered GameCube title.

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