The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
Before the Kinect, Sony made their own attempt at camera-based gaming. How does it compare?
We play Konami's fast-paced mech title, along with the demo that caused many gamers to buy it.
We at Game Informer wanted to put our fuzzy memories of MegaMan Volnutt to the test, and present to you the latest Super Replay.
On this week's episode of Replay, Dan Ryckert, Tim Turi, Andrew Reiner,
and I revisit the Xbox release that started the Splinter Cell series.
On this week's edition of Replay, we take a look at the very first Jak
and Daxter game and discuss our feelings on the series as a whole.
This week we dust off a Gamecube title that didn't receive the credit it
deserved, which is basically the titular protagonist's life story.
We check out a highly-requested PS1 game from the creators of Earthworm Jim.
Atlus's PR manager recently swung by GI, and we invited him to
select any game he wanted for a special episode of Replay. He chose Metal Warriors, a childhood favorite from LucasArts for the SNES.
Atlus's PR manager swung by GI, and we let him select any game he wanted for a special episode of Replay.
Freeze, punk! On this week's episode of Replay, we check out an Xbox
interpretation of the classic film franchise.
The man responsible for Duke's return joins us for a look back at the game he worked on over 15 years ago.
Join three of the biggest (read: only) Quackshot fans in the Game Informer office as we plunger-gun our way through Duckberg, Mexico, and Transylvania in this under-appreciated classic.