The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
The only thing scary about
this early survival horror title is its clunky controls and loading
screens that can pop out of any corner.
As a special treat to Friday the 13th observers, we've decided to air this week's episode of Replay a day early.
After trusting Adam as our guide and plunging into the moose
rat-infested pits of Fountain Head, we emerge with a new, err...
appreciation of the classic PC RPG.
The Replay crew revisits the notoriously-difficult NES classic.
Will Ben or Dan stand victorious in the Super Replay Showdown? Will we be playing Conker's Bad Fur Day or Half-Life next? Find out here.
This SNES game is a wet, sloppy mess, much like Beethoven himself.
We jump back into that most sacred of gaming's gifts: the full-motion video adventure game.
We address Phil's departure and determine the final two competitors in this week's Showdown semi-finals.
Long before they worked on sports titles, Visual Concepts put out this bite-sized platformer.
Plenty of drama erupts in the Replay room when Reiner takes on Phil and Joe takes on Dan.
This Nintendo 64 title introduces Titus to Kevin Sorbo. What could go wrong?
we started Super Replay Showdown, our new office competition to help
determine what game will be the focus of a future Super Replay. While
the first episode was devoted to announcing our choices and creating the
tournament brackets, this week we get down to the dirty business of