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Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
After Rare gave Donkey Kong his own game and crafted a 3D model of Pierce Brosnan for Goldeneye, the developer made a cinematic sci-fi shooter called Jet Force Gemini.
We go on a bug hunt in this N64 open-world game, and tackle one of the ugliest UIs of all time in our roulette segment.
With the recent news that Jack Bauer is returning, our pick for this week's episode is clear.
Onimusha follows a ghost busting Samurai who
kills demonic monsters and absorbs their souls with a mystical
gauntlet. It's pretty close to actual history.
Come one and come all! Watch a stegosaurus and triceratops blow away robots and ninjas with assault rifles. Why are they fighting? To save our cable TV.
We fight dinosaurs with physics and check our breasts to see our health meter in this supremely odd PC title.
Join Andrew Reiner, Bryan Vore, Dan Ryckert, and I for what may very well be the first never-ending Super Replay.
Earthbound is finally coming to the Wii U's Virtual Console, but we
refused to wait any longer to play Nintendo's quirky RPG classic again,
so we dove into our vault and took it for a nostalgic spin.
We attempt to keep our sanity meters full while replaying this fondly-remembered GameCube title.
We seek the truth with Mulder and Scully on this week's episode.
We wanted to take a nostalgic look back at a classic episode of Replay, so we welcome you to the very first edition of Replay Replay.
Our full playthrough of the game that promises "tuna-slinging, hairspray-aiming killer commandos to the rescue!"