The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
Psychonauts wasn't the hit Majesco was banking on in 2005, but the quirky game's fanbase continues to grow. See why in our playthrough.
We try out this lost Sega Genesis brawler to see how it stacks up agains its SNES cousin, Turtles in Time.
This insane shooter apparently flew under our radar upon its release, but we're thrilled that we spotted it in the Game Informer vault.
Join us as we revisit the arcade classic and knock a few robot commies out of commission.
We break out the Saturn and try out the spiritual predecessor of Dynamite Cop.
With Link's GameCube adventure heading to the Wii U, we decided it was time to hit the high seas in the original.
Adam takes pity on staff and viewer alike by not picking some obscure hardcore PC strategy game from the '80s in his farewell Replay.
This week's episode takes a look back at one of the strangest video game releases to date.
Earlier this year, one Game Informer editor failed to beat Mike Tyson after three straight hours. Can another editor succeed?
We tag cars and dodge cops in the Dreamcast title that popularized cel shading.
Join us for a lengthy look at this long-forgotten video board game.
We play Alucard's 1997 adventure that's as excellent today as it was 16 years ago.