The lights are on
Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
This open world sci-fi game for the Xbox and PlayStation 2 puts players in the role of a mischievous alien named Crypto.
We tracked down comedian, actor, and huge gamer Kumail Nanjiani of HBO's Silicon Valley to stop by and play Super Castlevania IV with us.
Many ask us to revisit classic games like Super Metroid or Mario 64, but
sometimes fervent fans ask for something less revered...like Glover.
Eight Game Informer editors face off to decide the future of Super Replay.
Watch Dan and Tim crack skulls as Hawk and Smasher in Eidos' 3D homage to classic brawlers.
The GI crew takes each other on in a four-way ladder match, and Reiner dons the ref shirt in a one-on-one bout.
We play Konami's fast-paced mech title, along with the demo that caused many gamers to buy it.
We plumb the depths of awful mid-90s FMV games, then end the episode with the finals of Super Replay Showdown.
Is 1993's prehistoric platformer as good as Dan seems to remember? We find out in this week's episode.
This game came to glory when stealth games were booming, but its focus on
intense firefights and objective-based missions separated it from the
Watch us climb ruins like Lara Croft and show off Indy's whip-wielding skills.
This week's episode takes a look at two horrible games for PlayStation. Watch us suffer!