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Considering that Game Informer has been covering the industry for the better part of 20 years, we've managed to amass quite the video game collection here at the office. We don't want our thousands of games to just sit and gather dust in the vault, so Replay was born. In these segments, we'll be grabbing games from every system and genre imaginable and popping them in to see how they've held up over the years. Keep an eye on Replay to relive fond (and not so fond) memories from gaming's past.
This open world sci-fi game for the Xbox and PlayStation 2 puts players in the role of a mischievous alien named Crypto.
Is 1993's prehistoric platformer as good as Dan seems to remember? We find out in this week's episode.
This game came to glory when stealth games were booming, but its focus on
intense firefights and objective-based missions separated it from the
Lara Croft’s debut wowed gamers with cutting
edge graphics, ingenious level design, and engaging puzzles. Has time been gentle to the original Tomb Raider?
We tracked down comedian, actor, and huge gamer Kumail Nanjiani of HBO's Silicon Valley to stop by and play Super Castlevania IV with us.
We plumb the depths of awful mid-90s FMV games, then end the episode with the finals of Super Replay Showdown.
Long before they worked on sports titles, Visual Concepts put out this bite-sized platformer.
We duke it out to see who reigns supreme in this wacky Dreamcast fighter.
This SNES game is a wet, sloppy mess, much like Beethoven himself.
We jump back into that most sacred of gaming's gifts: the full-motion video adventure game.
Get ready to get wet. Treasures of the Deep is a 1997 release that
allowed player to capture dolphins in nets and kill every marine animal
known to man. Also, you can kill man.
We tag cars and dodge cops in the Dreamcast title that popularized cel shading.