The lights are on
In this video interview, director Brian Horton talks about the new animal ecosystem and why you should expect to explore more than snow.
In this video feature, creative director Noah Hughes talks how the team plans to improve the Metroid-vania elements, sandbox combat, and more.
Creative director Noah Hughes explains the team's renewed emphasis on tombs and how the puzzles compare to classic Tomb Raider.
Dontnod makes reversing time even more compelling in this adventure grounded in real-life struggles.
In this video preview, learn what to expect from the first few hours of this gigantic RPG from Kimberley Wallace's time playing CD Projekt Red's next game.
In this video interview, we talk to the studio head about the struggles of producing the reboot and the limits of Microsoft's exclusivity.
The 3rd Street Saints' latest adventure is short, funny, but lacking in mission complexity.
In this video interview, the game's creative director discusses the challenges of creating an action/survival game and how things are changing for the sequel.
If you’re already a fan of the game, the few new additions are nice – but aside from the commentary, they’re far from indispensable.
We've got five pages packed with weird characters, false starts, and some of the first rough sketches of the game's hero.
What happens when readers don't understand the difference between a review and a roast? Hilarious hate mail.
#IDARB is the perfect game to keep loaded on your Xbox One, as long as you have someone nearby to join the fun.