The lights are on
Banished takes the concepts of city builders like Dwarf Fortress and Towns and refines them into a wildly accessible take on the survival city theme.
Left Behind adds resonance to the original game's ending. For The Last of Us fans, this is a ride well worth taking.
TT Fusion followed instructions to create this game’s foundation,
but the art on top of it is the work of master builders. The visuals are
a surprising hook in this Lego entry.
It doesn't take itself too seriously, but even if you buy the so-bad-it's-good premise, Jazzpunk's production values are a drain on the entertainment.
You shouldn't play Rekoil under any circumstance, but from the abundance of deserted maps I saw, it seems that most gamers have already received that memo.
The Wolf Among Us' first episode ended on a startling cliffhanger, leaving the second, Smoke & Mirrors, with some big shoes to fill. Does it succeed?
Octodad has tremendous charm, but the increasingly frustrating levels pull down the fun.
Fans of The Binding of Isaac will find a lot to love in Avidly Wild Games’ Our Darker Purpose
While checking out the early-access beta of Chucklefish Games' ambitious indie sandbox game, Starbound, I chronicled my adventures in an ongoing journal.
I enjoyed the silly tone of Soul Fjord, but the rhythm-based combat system was all it took to completely sabotage the experience.
The Castle Doctrine is brutally unfair and punishing, but for some it may be exactly the kind of competitive experience they've always wanted.