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8.30.2014

In addition to covering all of the most important news coming out of the video game industry, we do our best each week to bring you the most informative and entertaining previews, video features, and editorial content you won’t find anywhere else. Here are the biggest stories from the past week:

 
 
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Top News Stories

 

 

Watch The Largest Crowd Assembled In Assassin's Creed Unity

by Ben Hanson

During E3 2014, Ubisoft showed off its new gameplay footage of Assassin's Creed Unity that had a crowd of 5,000 NPCs gathered around a guillotine. We were all very impressed, but had no idea that was just a fraction of what the game's engine was capable of. While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, we spoke with A.I. lead Aleissia Laidacker and cinematic director Jesse Sweet about the new development team within Unity's production that's focused on building out the massive crowds.


 

How To Level Quickly In Diablo III: Reaper Of Souls

by Matt Miller

With the release of the Ultimate Evil edition of Reaper of Souls earlier this week, many players may be exploring Diablo III for the first time or returning to the game after not playing since the core game’s PC release in 2012. With that in mind, we’ve gathered together some of the most important tips for leveling at an impressive pace.


Seven Corporate Mascots Who You Never Thought Would Get Their Own Game

by Ben Reeves

It's fairly common to see video games based on popular movies and comic licenses, but occasionally a manufacturer or retailer also tries to dip into the gaming world and make a game based on its products. These games are often ridiculously obvious marketing ploys, but sometimes they're also fun. Here's a quick roundup or some of the most outlandish video games based on corporate mascots.

Assassin’s Creed’s Tech Master Leads Us Through The Series’ History

by Jeff Cork

Ubisoft has been developing Assassin’s Creed games for nearly a decade now, with the series spanning across two console generations. A lot has changed since those early days – those crowds of several dozen NPCs have certainly grown – but some aspects are the same. Ubisoft’s technical engineers are continually pushing themselves to see what’s possible, all the while trying to wrap their minds around hardware that may not even have final specs. I spoke with technical director James Therien, who’s been on the series since the first entry, to learn about his Assassin’s Creed experiences.

Playing Terrible Xbox Live Indie Games With Their Comedian Creator

by Kyle Hilliard

We recently had the opportunity to connect with comedian Pat Susmilch who, before getting on stage to tell jokes, tried his hand at making video games for the Xbox Live Indie channel. We brought him into the office to play some of his games and detail the process.

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This Week’s Top Ten Must-Read Stories

 
  1. Analyzing The New Super Smash Bros. Characters
  2. We Revisit The Walking Dead In Zen Studios' New Pinball Table
  3. Every Simpsons Video Game Ever
  4. PlayStation 4's Indie Exclusives List
  5. What's Missing From The Old-Gen Versions Of Madden 15
  6. Metro Redux Review – A Post-Apocalyptic Remodel
  7. Game Changer: What Society Can Learn From The Economics Of Video Games
  8. The Walking Dead Season Two - Episode 5: No Going Back Review – Taking A Stand
  9. Infamous First Light Review – A Familiar But Powerful Origin Story
  10. Blog Herding: Community Edition 08/28/14

Still craving the latest news? Head to gameinformer.com for your daily dose of video game information!

   
 
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GI Community

 

Check out our Game Informer Online community blog picks! Here you’ll find a sampling of the great content our community members have to offer. Not a member yet? Want to have your voice heard? Sign up here and get blogging!

 
What's In Store For Clementine?

Fearing for the fate of the unlikeliest survivor of the zombie apocalypse, MightyMagikarp wonders what might happen to Clementine in the final episode of The Walking Dead Season Two.

Untapped Potential: Child Link

Thomas Stensland dives deep into the historical archives of The Legend of Zelda world to explore the events of the past while speculating about other story narratives worth discovering.

Final Fantasy XIII: The Good And Bad

Final Fantasy seems to be one of those titles you either love or hate but Timothy Repasky explains why there are things about the games that make him feel both emotions for the series.

   
 

 

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