by Ben Hanson
During E3 2014, Ubisoft showed off its new gameplay footage of Assassin's Creed Unity that had a crowd of 5,000 NPCs gathered around a guillotine. We were all very impressed, but had no idea that was just a fraction of what the game's engine was capable of. While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, we spoke with A.I. lead Aleissia Laidacker and cinematic director Jesse Sweet about the new development team within Unity's production that's focused on building out the massive crowds.