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In addition to covering all of the most important news coming out of the video game industry, we do our best each week to bring you the most informative and entertaining previews, video features, and editorial content you won’t find anywhere else. Here are the biggest stories from the past week:


Top News Stories



Destiny: The Taken King's New Approach To Storytelling

by Ben Hanson

You know all of those things that annoyed you about Destiny? Bungie's aware of them. In addition to revamping the game's leveling system for The Taken King and a host of other changes, the developers are "pivoting" from how they've conveyed Destiny's story in the past. With a reinvigorated focus on quest givers and cutscenes sprinkled throughout the experience, The Taken King is hoping to tell a focused and direct story for fans of Bungie's universe. We spoke to The Taken King's creative director Luke Smith and executive producer Mark Noseworthy about lessons from Destiny's past, the importance of Cayde-6, and the changes to Ghost. Remember that you can always learn more about the changes in The Taken King by reading our full cover story.


Ten Japanese Games We Can’t Wait To Play

by Matt Miller

Conventional wisdom suggests that Japanese development has been losing steam in recent years. And while we don’t see the same number of titles emerging from across the Pacific as we once did, some amazing titles are making their way stateside. With the big release of Metal Gear Solid V: The Phantom Pain on the horizon, we pick ten titles that have us especially stoked.

The Stages We Want Released For Super Smash Bros.

by Brian Shea

Nintendo continues to support the latest entry of the beloved Super Smash Bros. series through both free updates and paid downloadable content. To this point, we’ve received some new characters, stages, and Mii costumes, as well as some new community-driven modes and features. In the past, we’ve looked at characters we’d like to see as DLC. Now, we turn the focus toward new stages where those characters can battle it out.

We Analyze Destiny: The Taken King’s Eight New Crucible Maps

by Ben Reeves

Destiny’s Crucible has always given players the opportunity to visit new and exotic locations within Bungie’s universe, and the upcoming Taken King expansion will add eight new stamps to players’ virtual passports. While Bungie used to design maps to cater to a particular game mode, most of the maps in The Taken King are more like jack-of-all-trades that work well in almost every game type, though some still shine brightest in particular modes. To get a better sense for these locales, senior multiplayer designer Andrew Weldon walked us through each map, detailing their unique features.

New Details Revealed In Our Exclusive Destiny: The Taken King Hands-On Impressions

by Matt Miller

Bungie opened its doors to us a few weeks back to show off what the team has been busy working on in recent months, and gave us the chance to play not just a few select missions, but the full scope of what’s on offer in The Taken King. We have a wealth of in-depth details in our monthly magazine cover story, but we decided it was worth sharing more about our own personal experience playing through the content, along with some choice tidbits that we couldn’t squeeze into our 14-page cover story.

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This Week’s Top Ten Must-Read Stories

  1. Never Played Shenmue? Watch Us Play The First 10 Hours
  2. Jade Raymond Talks About Her Work On Star Wars, Her New Studio, And Hardline's Future
  3. Seven Game Series Begging For The Super Mario Maker Treatment
  4. Hat Trick: How Valve Is Making eSports Magic
  5. The Giant List Of Games Our Readers Must Defend
  6. Super Replay – Resident Evil 2
  7. Five Insane Shootout Films That Deserve Video Game Adaptions
  8. What If Amiibos Worked With All Your Favorite Nintendo Consoles?
  9. Everybody's Gone To The Rapture Review
  10. Blog Herding – The Best Blogs Of The Community (August 13, 2015)

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GI Community


Check out our Game Informer Online community blog picks! Here you’ll find a sampling of the great content our community members have to offer. Not a member yet? Want to have your voice heard? Sign up here and get blogging!

What Do We Want To Contribute To The Online Community: Negativity Or Positivity?

Blogger Rebekah Lang writes that the online gaming community "seems to be going through a collective cranky." A negative tone in one of her online gaming communities kept her away from it. And that's not good. She's going to try and make it better. You should too.

Top 10 Saddest Deaths in Gaming

StarterPack writes about a divisive topic-especially considering the interesting picks. But I definitely agree with (SPOILER) Dom's death being sad. I mean, the man had nothing to live for anymore, so I know he's in a better place. Why yes, it is dusty in here. Can't quit you, Dom.

My Time Magazine VR Pics

HoboLuvin created some fun photos to poke fun at the recent Time cover. I'm not going to spoil it (chances are you've already seen it), so just give it a look and prepare for some goofy images.