The lights are on
Creative director Alex Hutchinson answers all of your burning questions about Far Cry 4, including details on multiplayer, the map editor, and animal poop.
This week we talk about a couple of very unique 2D games, and discuss the phenomenon of retro-game nostalgia and the popularity of 8- and 16-bit aesthetics.
Another E3 is in the books, and we're back to discuss the best and brightest games we saw in Los Angeles.
Listen in to the new episode of the GI Show podcast to hear all our
thoughts about will (and should) happen at the show for Sony, Microsoft,
Sledgehammer Games' co-founders sit in on this episode to answer the GI community's lingering quesitons.
Ubisoft's highly anticipated Watch Dogs is finally here – and we have an in-depth discussion of the game on this week's show.
This week we chat about two fun recent releases and another promising duo coming out this fall.
Against all odds, we're back with another podcast to talk about some
game hardware that's even worse off than our podcast computer.
We have a wide-ranging discussion about the past, present, and future of multiplayer, and reminisce about the golden age of split-screen multiplayer.
Epic's Wes Phillips and Fortnite's lead designer Darren Sugg stop by to answer all of your questions about the developer's new action-building game.
In our third Dark Souls II tips and tricks podcast, we delve into the endgame content, some optional bosses, and PVP.
In the long-awaited return of Reader Mailbag, we spend this podcast answering questions from the GI community.