The lights are on
343 Industries creative director Josh Holmes calls in to answer our readers' questions about Halo 4. That's really all you need to know.
We're joined by Chair Entertainment creative director Donald Mustard who talks about Infinity Blade II's innovative ClashMob multiplayer events.
This week's Game Informer podcast is something a little different: our first Back Cover Blurb Trivia Challenge game show!
This week, the Game Informer Show weighs in on two major game media events and a groundbreaking new platformer.
Two things make this a very special edition of Respec Radio: our guest, Guild Wars 2 designer Jonathon Sharpe of ArenaNet, and the last appearance of Phil Kollar as an editor at Game Informer.
As part of our month-long coverage of Assassin's Creed 3, our readers submitted questions for the game's creative director, Alex Hutchinson.
GI's Phil Kollar is leaving us (*sob*) and the Game Informer Show soothes your pain with a special "exit interview" reader Q&A with the man himself.
We ponder the rage over Mass Effect 3's ending, and break the week's big new releases.
We talk about a pair of survival-oriented games, the breathtaking Journey, and the problems of the Japanese game industry.
In an extra-long segment, we take a deep dive into BioWare's latest masterpiece.
We let our readers ask questions to the designers behind Naughty Dog's gripping horror game.
Veteran game editor Dan Amrich has written a book that tells you how
to break into game journalism. We interviewed Amrich about his new
book, Critical Path: How to Review Videogames for a Living and also break down Asura's Wrath and Syndicate.