The lights are on
This week, two classics from gaming's recent and not-so-recent past return in improved form, and we discuss a bold new Electronic Arts gaming service.
We ask Gearbox developers questions from the community and get more details on the game's campaign and when we can see it in action.
This week, we discuss two great episodic downloadable games and ponder Microsoft's recent struggles.
Game Informer editors discuss the variety of titles they're playing to fill in the gap of new game releases.
In this week's GI Show podcast, we talk about a great new PC game and reflect on the changes that we saw in this last console generation.
Creative director Alex Hutchinson answers all of your burning questions about Far Cry 4, including details on multiplayer, the map editor, and animal poop.
This week we talk about a couple of very unique 2D games, and discuss the phenomenon of retro-game nostalgia and the popularity of 8- and 16-bit aesthetics.
Another E3 is in the books, and we're back to discuss the best and brightest games we saw in Los Angeles.
Listen in to the new episode of the GI Show podcast to hear all our
thoughts about will (and should) happen at the show for Sony, Microsoft,
Sledgehammer Games' co-founders sit in on this episode to answer the GI community's lingering quesitons.
Ubisoft's highly anticipated Watch Dogs is finally here – and we have an in-depth discussion of the game on this week's show.
This week we chat about two fun recent releases and another promising duo coming out this fall.