The lights are on
Details have surfaced pointing to a potential release this year of Nintendo’s DS follow-up.
The Borderlands we've all come to know and love is a drastically
different beast than the one that debuted in our magazine.
We take some time with the Trooper class and see how ranged combat plays out in the LucasArts/Electronic Arts MMO joint.
"It would have been
right up there before I read about it," says Ray Muzyka "but some of this other stuff is
probably more pressing."
The wait is over. At its GDC press event this afternoon, Sony
officially unveiled and named its motion controller.
Here's the scoop on the Move's tech and potential straight from Sony.
Madden executive producer Jeremy Strauser hinted at a couple new
being implemented in the next version of the football powerhouse.
We jump into Mafia II and climb our way up the ladder of La Cosa Nostra.
In the third installment of Consulting the Doctors, BioWare heads Ray Muzyka and Greg Zeschuk discuss balancing business with creativity, shipping two games simultaneously, and creating a another new IP to stand alongside Mass Effect and Dragon Age.
In a GDC discussion panel titled "The Connected Future of Games," Valve
director of business development Jason Holtman
and Blizzard executive vice president Rob Pardo made strong arguments
championing the PC platform's flexibility and deriding the rigid
framework of the Xbox 360 and PlayStation 3.
With the recent Tomb Raider Trilogy completed, Crystal Dynamics is
looking to the digital download space to provide a fresh take on the
classic franchise formula.
We take the PlayStation Move lineup for a ride and go hands-on with Move Party, Motion Fighter, The Shoot and Sports Champion.