The lights are on
Details have surfaced pointing to a potential release this year of Nintendo’s DS follow-up.
The Borderlands we've all come to know and love is a drastically
different beast than the one that debuted in our magazine.
"It would have been
right up there before I read about it," says Ray Muzyka "but some of this other stuff is
probably more pressing."
In a GDC discussion panel titled "The Connected Future of Games," Valve
director of business development Jason Holtman
and Blizzard executive vice president Rob Pardo made strong arguments
championing the PC platform's flexibility and deriding the rigid
framework of the Xbox 360 and PlayStation 3.
We take some time with the Trooper class and see how ranged combat plays out in the LucasArts/Electronic Arts MMO joint.
In the third installment of Consulting the Doctors, BioWare heads Ray Muzyka and Greg Zeschuk discuss balancing business with creativity, shipping two games simultaneously, and creating a another new IP to stand alongside Mass Effect and Dragon Age.
The wait is over. At its GDC press event this afternoon, Sony
officially unveiled and named its motion controller.
Here's the scoop on the Move's tech and potential straight from Sony.
We jump into Mafia II and climb our way up the ladder of La Cosa Nostra.
Madden executive producer Jeremy Strauser hinted at a couple new
being implemented in the next version of the football powerhouse.
According to producer Patrick Liu, the sales record shattering Xbox Live
Arcade and PlayStation Network phenom Battlefield 1943 was created by
revolving door team with limited resources
a beloved franchise isn’t an easy task, especially one with a legacy
like that of Gotham’s Dark Knight.