The lights are on
Penney Design, a graphic design company in London, England, has created a series of images imagining the television show Lost as an '80s point and click adventure game.
Street Fighter is a fun fighting game, but anyone who's been in an
actually street fight can tell you that it's nothing like the real
thing. Check out this humorous take on what a realistic Street Fighter
might look like.
Making sweet pop culture recreations in Minecraft is nothing new, but
that doesn't mean it's getting old. Check out what the Hoth battle from
Star Wars: The Empire Strikes Back would look like if George Lucas had used Minecraft
to create all his special effects.
Reddit user kilod3lta posted a few photos of what has to be the best way to receive Borderlands 2 as a gift.
What if Portal 2 stars GLaDOS and Wheatley weren't machines? What if they were people?
Ever wish your Xbox 360 controller looked more like a dense piece of wood with some typewriter keys wedged into it?
YouTube user Matthew Patrick has put together an extensive video connecting many far reaching video game franchises into one persistent Universe.
It seems fitting that one of video game's most popular fighting games
would collaborate with the board game that causes the most fights.
Assassin's Creed has always been modeled after the stunt work of
parkour runners, and now there is a video of a parkour runner modeling
his stunt work after Assassin's Creed.
There was a time, right after The Legend of Zelda: Wind Waker's art style was first revealed, that we really wanted the game to look closer to this.
The Max Payne video games cover a lot of aspects of Mr. Payne's life,
like who he has killed, who has died that is close to him, and who died
as a direct result of his actions. This video looks at the more mundane,
like how does Max prepare toast and walk his dog?
DeviantArtist Michael J. Larson gives us a look at an alternate Zelda
universe where Goron teenagers die haplessly at the hands of the elven
kid who never made it out of Lake Hylia's water temple.