The lights are on
Ever since I was but a wee strappin' lad, I've been playing video games for fun. I didn't have anything to prove; I just liked to kick back and launch some turtle shells at that cart that just passed me. Today though, when I look around, I see less and less people playing for fun, and more for bragging rights. This begs the question: where did the fun go?
"We’ve had three totally *** reviews by some Americans, which is a bit odd. Some of them were inexcusably bad.”
Recently, I rented MW2 off of Gamefly. I've always loved the single-player campaigns for CoD, although after spending $60 on pre-ordering WaW for diddly-squat and an average game, I've been a lot warier about my purchases. I admit, I did not have very high expectations going into this. So how did it turn out?
I love it when developers put in some sort of snarky humor directly in their menus. From Halo 3's definition of friendly fire ("Remember kids: friendly fire isn't!"), to Tekken 6's disapproving picture greeting those who 'dashboard quit', in-game menu humor is something that always makes me laugh out loud.
I've listened to a lot of music, and I've seen my fair share of strange music videos as well. Combining that with my blog, I've decided to try a bit of an experiment and see how well it goes. Each Monday, I will post a strange music video from YouTube for all to enjoy and/or point and laugh at. Today's winner is...
As much as I hate posting to my blog so close to my last one, I just remembered a story that I have to write down before I forget. First, the quick background info: I am a junior at an online high school, and I used to check the site every now and then just to see what's going on (I'm on break at the moment, so I'm not doing anything against what I should be). Also, I have a weiner dog :-P
Whether you love 'em or hate 'em, you can't deny that the band game business is a very lucrative business. In the past couple years, we've faced a bit of an oversaturation of them, and while you may point fingers at Activision straight away, let's not forget that Harmonix puts out DLC every Tuesday and Thursday, and announces even more every Friday. I've comprised this timeline of the music game genre to attempt and explain why the music games are starting to go down the drain.
So I'm a bit behind on the times. I had an N64 when the Playstation was "in", a Gamecube when the Xbox was cool, and a Wii when the 360 was a blockbuster (albeit a very error-riddled one). I listened to nothing but Johnny Cash and U2 while all sorts of other bands were erupting. I was watching nothing but Disney and Star Wars while many other movies were being made. Did I mention that my TV is anything but flat-screen?
Seeing as everybody's making a straight list, I decided to put a bit of a spin on this. From today until the 16th, each day I'll put up a game on my favorites list. It might grow a bit tedious, and I don't blame you if you don't completely follow it, but it's my blog, so whateva! I'll do what I want! (yay South Park)
(quick note: this isn't a slam on anybody, so if you've come to flame, you're in the wrong place :-P )
Death and taxes are the only things in real life that are certain, right? However, I'm here to talk about the 'death' part in the virtual world. I've noticed that in a lot of games, there are special sequences you can watch merely by dying. Are they worth it? Most of the time, yes. Here's but a few of my favorites: