The lights are on
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I've tormented myself over this blog, how to write it, whether to write it, or if it would even be well received. After reading all of the "this is what I want from the next generation" blogs/editorials/threads etc. I am not so interested in the next generation from a wish list perspective. I understand that the systems will bring plenty of promise for new gameplay innovations, I don't think they will be as staggering as they were in the PS2, Xbox, and Gamecube era, but there will be a few here and there. Problem is that markets speak for themselves, and since the market doesn't really seem to be wishing to stray too far from the status quo, I don't foresee too many outright jaw dropping, "this is going to change the way we play games forever" innovations to still be reached. Now what I do see as highly promising, is that death and life can forever be changed in the way developers handle that topic in the next generation.
On the rare occasion that I have access to the internet these days, I do like to spend a moment or two and watch some video features on GIO. While watching the recent stress test with Joe Juba taking on Tyson in Punch Out, the conversation changed to the matter of what helps the editors get in "the mood" for gaming. Taking it as the context of what do you need to get yourself past a particularly nasty or difficult section of a game, and I thought this wasn't a bad subject for a quick blog.
It's Valentine's Day next week, the retail stores are reminding us to spend time with our special someone, and as such I'm reminiscing on the ones that got away. You know what I mean, that special time you spent with people, but for whatever reason you just never had the nerve or patience to finish what you started. Of course since this is a video game outlet, I'm going to dig deep into my closet full of skeletons and pull out the games that I spent so much precious time with, but for whatever reason never had the wear with all to pop the big question.
Well you thought you could keep us away, you prayed and prayed and prayed that this day wouldn't happen. But officially today The 4th Floor has returned, in its original form, with Liz and myself recording side by side the way it was always supposed to be. We have a semi content light episode this week, and by that I mean we go over our Best of 2012, and we talk about the Bull Manure in the news lately as well.
Here it is part two in this little series of blogs that I plan to do from now until the internet is no longer available. At first I thought this would become just a gaming blog, that's all I had intended, and again this in one way deals with games, but it's also a bit more personal than even I had imagined getting into this early on in conceptualizing this series. Roughly one week again I turned 29, born in 1983 I actually see extreme significance in the fact that on my 30th birthday there will be in fact a child there that relies heavily on me for support, food, love, clothing, a home, and daily care. This thought scares the living bejeebus out of me.
I should introduce this blog series before I begin, and it's something that I plan to keep doing for quite some time, I might post an entry here or over on The Game Effect where I write, but seeing as how this is a mostly personal blog, which does revolve around gaming, I figured why not start it here. In September, I was given quite a shocking bit of news, my girlfriend, Crystina, is pregnant. We of course did some discussions, yes I mentioned termination, no we didn't fight about it, but I wanted to lay all the options on the table. I'm fairly analytical in that sense, and even if I knew it wasn't the choice we were going to make I felt it needed to be discussed. Around October we found out that the baby was indeed coming, there seemed to be no complications of any sort, and I was in fact going to become a father.
Hello GIO friends and family, it is I TOGNick. We here at The 4th Floor are painfully aware that there has been absolutely no content in months, and when there is it's been fairly bad...but have no fear I am here to announce that we are in fact hiring. To put it completely honestly Liz and I can't get our schedules to fit well together, and to be blunt I'm growing tired of waiting for that to happen on her time. So we are hiring for a Co-host. Now you to can become part of the internet sensation known as podcasting. It's easy enough to apply, but let me run down a list of job responsibilities of co-host.
While browsing my Twitter app on my phone last week, I began discussing the Call of Duty series with a few of my followers. Among them Ghost here on GIO offered me an option to both discuss this series, and perform a bit of a community blog. What follows is our transcript on our review of Modern Warfare 3.
Well in almost exactly a month we here at GIO will be participating in the Extra Life charity event, and much like last year it goes to a great cause in The Children's Miracle Network. I will be participating as I did last year where I received an awesome prize in Kenneth The Big Daddy, favorite mascot of The 4th Floor, and while I was far from the highest donor, I did manage to raise a hundred dollars for the charity.
Defining what a "good" game is, and what qualifies as the best of the year is always a touching subject, in so much that my definition of "good" versus another person's opinion is bound to be vastly different. In generations past, probably more so in the early 3D era than anywhere else, we had issues with gameplay. Developers had to figure out how to make console controls operate in a full 3D space, and to their credit at the time it was successful, however revisiting those games can sometimes be ugly. In today's gaming landscape we have established, fairly effectively, the language for controlling and handling a game in a 3D world. Generally the left stick moves your avatar, and the right stick positions the camera.
Well it's been almost two weeks since my self apparent breakdown about the industry, yeah I'm talking about hating all of it, and I let the dust settle and emerged to discover that reputation had dwindled. Perhaps I didn't play nice enough, perhaps I was a bit harsh in calling out GI staff and bloggers for supporting things that I find dubious in the industry. Perhaps I opened some eyes, and perhaps I closed some doors, but in the end would I take it all back?