The lights are on
It's the one-year anniversary of the poorly-received 3DS launch, so I'm taking the opportunity to break down exactly what went wrong, how Nintendo engineered an impressive holiday comeback, and everything in between.
Over the years, Shigeru Miymoto has been the driving force of Nintendo's game development. It is he who is credited for saving the home console industry, pioneering the modern action/adventure game, establishing the basics of 3D game design, putting Nintendo back on top this generation, and setting the course for internally and externally developed Nintendo games. However, the new generation of Nintendo developers have already begun to rise. These are people who have been helming some of the best Nintendo games in recent years.
Exposure to this conspiracy theory may cause slight insanity. Also, SPOILERS.
Does "Diablo-like loot lust action/RPG with four-player local and online co-op on the 3DS" sound vaguely interesting to you? Then read on and let me tell you all about the latest focus of my hype.
Don't get me wrong, I respect Tim very much. He shares my love for game music, and his passion for gaming, especially 2D classics, can be felt in his writing. However, his review of the Goldeneye 007 re-imagining was highly disappointing, and fails to live up to GI's high standard.
If anything, the Infinite subtitle of the third game in the BioShock series suggests the infinite potential of one of gaming's top-tier franchises. Technically, the BioShock formula can be layered of countless moral and political situations. There is, however, a major setback.
Video games have made progress in the area of over-the-top cinematic sequences, but could they ever live up to these?
Play Mother 3. This is one of three games that have ever left me speechless. Those other two games are Shadow of the Colossus and Bioshock. Or, if you already have played it, were you shocked, flabbergasted, humored, then reduced to tears like I was?
We know all about the terrible PR and business decisions that publishers make. But us gamers know better, right? We know how to spend our hard-earned cash on GOTY contenders while side-stepping mere 7 or 8-point-something games.
The war for industry dominance is fought on many fronts, but few are more heated than the 180th meridian. Asian publishers battle for market share against American and European publishers. Yet, like many polarizing situations, I find myself solely in the middle.
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