The lights are on
Veteran Member - Level 11
First off, I have to mention that I missed a blog yesterday. I wish I had some kind of excuse like an earthquake took out the internet connection, or that I'm actually Superman and was busy saving the world, but the truth is I just plum forgot. It's been a pretty busy couple days as I've finally really ramped up my efforts in the job search. Yes that's right, this blog will be about me more than it will about video games. So turn back now while you still have the chance!
As I've recently mentioned, I spend a lot of time watching and reading about games online. In my time browsing online, I have come up with a few favorites, and wanted to share them. If you have any you would add, let me know in the comments.
I just finished my review of Dishonored today. As predicted, I loved it. Maybe not as much as I thought I might, for reasons I'll let you read in the review if you're so inclined. What I did absolutely adore, however, is the way the world of Dunwall enhances and owns the experience. The visuals, the books that flesh out the history, the political intrigue and the parallels to our own society make this a quintessentially brilliant fantasy setting.
As soon as I was able to read, I remember reading about video games in magazines. Nintendo power was a constant on my family's coffee table. I devoured each issue, reading everything in it from front to back. I couldn't get enough. By the time the internet came into my household I was ready for more. I read GameSpot and IGN constantly. In fact, to this day, I probably spend more time reading about games than I do actually playing them.
I've been doing this for 21 days straight now and I can confidently say at this point that I am not a fan of the format. That's not to say that I don't like to read other people's 30/30 entries, it's simply to say that I don't like forcing myself to publish a new blog every day. There are many reasons for that, but the biggest one is that when I write a blog, I usually devolve into a condensed form of narcissism rather than what I really like to write about: the games.
Tonight on the JACKED UP Indie & Mojo Show, we welcomed Tim Turi on to chat about Resident Evil. It was a great conversation, but one thing came up that made me realize that I need to figure out my Extra-Life schedule! Tim asked if we had all played Resident Evil 5 with a human partner and of course, being the loner that I am, I told him that I played it solo. After the initial shock that I was able to tolerate the experience with Sheva as my partner (and actually ended loving the game), I told him that I might try to fix that problem for the Extra-Life marathon. That got me to thinking... what else am I going to play on Extra-Life day?
Tomorrow (or today for those on the East Coast) is the release day for Dishonored, XCOM: Enemy Unknown and The Walking Dead Episode 4. It's by far, the busiest release day the video game industry has seen all year. Not to mention that Just Dance 4 comes out tomorrow as well. That just puts it over the top. The completionist gamer will be commanding alien killing squads, surviving the undead horde, sneaking around fantastical whaling towns and dancing their ass off by day's end.
As I've made pretty clear, I'm a music geek. I love to hear new, unique music, and I love to see music presented in new and fascinating ways. Whether its iPad visualizers, Beck's latest album (which is just sheet music given out to fans to interpret and play however they would like), I love innovation in the music scene. When that innovation crosses over into the gaming space as well, then I get very excited.
It's rare that a game so fully captures my attention before its release as Dishonored has. I have been anticipating this game since it first appeared on the cover of Game Informer and everything I've seen since i.e. trailers, demos and developer diaries have only stoked the flames of my desire to play this game.
How do you top one of the best albums in the past ten years? Apparently the trick is simple: Don't even try. Like Radiohead completely veering off in another direction after Ok Computer or Neutral Milk Hotel just dropping through the Bermuda triangle after Aeroplane Over the Sea, Animal Collective have returned three years after the brilliant Merriweather Post Pavilion with something altogether stranger, harsher and more accessible in Centipede Hz.
This is a story that I wrote for The Game Effect earlier this year. It is about the development of the downloadable survival adventure game I Am Alive which released this year after nearly seven years in development and what amounted to the most expensive development project in Ubisoft history. I spoke with the game's Creative Director as well as a source that previously worked at one of the developers on the project. As that person still works in the industry, they didn't want me to reveal their identity so they are mentioned only as an anonymous source. I also borrowed details from previews and news stories written during the game's development. This is still the most interesting thing I've had the pleasure to work on since writing online and I have yet to top it (though not for lack of trying). I know this seems like a bit of a cop-out, and I apologize for that but I guarantee most people haven't read this yet. It's long, but very interesting and I hope you enjoy it.