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Another week, another controversy. This week it's all about God of War: Ascension and the violence depicted in the game towards a female character. Of course, as a big fan of the female anatomy, Cody has some pointed criticism to throw at the game and some very strong opinions about the controversy.
After a lengthy hiatus due to a number of factors (wardrobe malfunctions, a persistent cough, laziness) Cody, the trash-talking, mammary-loving puppet is back this week to give his thoughts on Lara Croft's latest adventure. Cody gets a bit out of control this week; it seems the cold (or success) has gotten to his head. His ego has grown to epic heights and he won't even accept constructive criticism. You'll see what I mean in the video.
Last week you all watched the debut of Cody, the foul-mouthed politically incorrect puppet. Some of you thought it was hilarious, some thought it was strange and others thought it was just plain dumb. I'm hoping to strike a perfect balance between all three.
This is the first video I've made featuring the vulgar puppet Cody. He's the felt fabric embodiment of the twelve year old who plays way too much Call of Duty and can kick your ass at it. Each week Cody will be talking about a different video game and reviewing from the perspective of a very immature, very foul-mouthed twelve year old boy. Cody clearly has too much time on his hands and he spends that time trolling people online, making fart jokes and trash talking other guys over Xbox Live. He's the perfect candidate to star in his own YouTube video!
'Twas the night before Christmas and all through the unkempt, drafty San Francisco apartment, not a creature was stirring, except me because I couldn't sleep. Away to the Playstation, I flew like a flash, turned on Journey and... something that rhymes with flash... When what to my lonely wandering eyes would appear - but another gamer, frolicking near.
I feel bad for Guy because here's a man who clearly has a passion for food. He clearly wants to make food that the average American can love. I don't believe he makes food for people like Pete Wells. Then again, I'm not certain he touched any of the dishes served to Wells or his party that night. Guy is also a man whose time is likely more preoccupied with marketing deals, managing and recording several TV programs and touring the country for various other reasons than it is with actually cooking. Lord knows what his personal life looks like at this point. He's someone who has lost touch with the reason he got into the business in the first place: creativity and a love of the culinary arts. He's also likely trying to come up with some back up plans in case his shows and books stop bringing home the smoked, cured maple bacon like they used to. Or he could just be very greedy. I don't know him personally.
It's the last day of my San Francisco Adventure blogs, but rather than talk about me, I wanted to focus on something that truly matters. Today was a day spent by many of you playing video games for Extra-Life. Sometimes, though, the real purpose of the event can get lost in the excitement and competition. I just simply wanted to provide a reminder.
Tomorrow is a big day! There are a lot of things coming together for the Extra-Life marathon. I'm very excited to fully participate this year. We have some great plans and will be doing some awesome things. So here's some of them.
Since its debut to the public in August 2010, Bioshock Infinite has had fans enraptured with its potential. (Get it? enraptured?) Eager fan of its predecessor have been patiently waiting as developer Irrational pushed back the release date from Fall 2012 to Spring 2013. Still, the more we saw of the game, the more excited we became. The city of Columbia is a fascinating setting, the characters seem captivating and believable and some of the gameplay mechanics introduce whole new, unexpected wrinkles. But this game has had its fair share of trouble throughout its development. So should we be worried about it?
I have to preface this list with the caveat that my definition of the term "indie game" is different than the true definition of that term. A true indie game would be one made and released without the support of a major publisher. Something like Amnesia or Minecraft. For me though, I didn't have access to a gaming capable PC so I missed most of the big indie games on Steam. So I'm including games that were published by Sony, Microsoft and some of the other big publishers because for me, the games still represent what makes for a truly great independent product. Also keep in mind that while I try to play as many downloadable games as I can, I still miss some. For instance, even though I've heard great things about Spelunky, I just haven't had a chance to play it yet.
I've asked myself the above question for most of my adult life. Obviously, as an aspiring video game journalist, I depend on technology for my livelihood. I need the laptop to write and connect to the internet. I use my smart phone constantly for social media and email. And of course, I need the games, TV and systems in order to even play the games.