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Veteran Member - Level 11
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I'm Michael, some call me Mike, and I'm a guitar player, artist, starting indie videogame developer & designer, programmer, videogame news writer & Computer Technician all at once. I draw and come up with music for my Videogame Projects (which I am starting) and repair computers on my side time.
I live a hard life, but I don't complain. I live strong, I keep marching forward. My dream is to finish developing a Game, and sell it. Make my own company, start a career. I don't mind having a career in other companies, but I want to produce my games. Ever since I was a kid, my parents held me down to my dream. They said that I would get nowhere with designing or developing games. I want to prove them wrong.
I'm not here to make enemies either. So if you came to look for a fight, this is not the place. I give my honest opinions, but I don't give them with hate. I try to keep it civil, but many people just rub me the wrong way, and my bad side gets the best of me.
I love Survival Horror games, even though they are more action than Survival Horror nowadays, but whatever. I play any game I can come across with.
I will possibly turn into an anime artist too, and animator if the time comes right.
So, leave a comment, pop a few questions if you will, no harm. I'm here to listen to the gamers, not ignore them, like other game companies.
Games were never broken...
"Games were never broken. At least, that's what I keep telling myself. I enjoy games from low rated/critically reviewed games like Payday 2 and Deadly Premonition and enjoy high quality games like Skyrim and Mario. Let's all be honest here as developers: most of us design and develop the games WE want, not what people want. And there's a reason for this. If people were to tell you what you should design, it practically means that they own you. When you are developing a game, you should put your heart and soul before the opinion and needs of gamers.
Sure, the industry had some bumpy moments in the history of videogames. But what industry hasn't? What personal life hasn't? What artist hasn't had a rainy day and drew something that ultimately was bad? Fact is: we had bumps in our life. This industry had the same bumps. There were badly designed games like E.T and Superman 64, but developers had their reasons, right? They probably had problems with time or they didn't know how to fix specific things. And I also learned that developers and gamers don't play games the same way. That could be a factor. Many things could be a factor. But if it weren't for those mistakes, we could have not learned anything. Hence, the reason why I say that games were never broken. They were a part of life that we needed to learn about to better our skills and ourselves. Kind of like drawing hands or side-eyes and learn why they were bad in the first place.
Most of the time, they don't know what they want. And if you already work for a big company, don't try to change the scope of the game because gamers keep saying you should do what they want to see. Remember: we're working on an organized pace. Getting feedback isn't bad, but it doesn't mean we should always put their needs before our dreams. If you want to please everyone and listen to everyone, that's one way to go at it. But you're the artist of the game. When you want to draw something, you don't draw what people want to see. They give you an idea of what you should do next and you could consider it but that depends on you. The same applies in the game industry.
I don't hate the gamers, on the contrary. I love the gamers. But I kind of hate when they act like they are our bosses and demand what we should do next. I have dreams too. I have visions of a pirate game, and no one is going to change my mind to do otherwise. I have a vision to create a game where FPS fans, Strategy Fans and 3rd Person Shooter fans can truly enjoy in one sitting. And no one will change that vision. Indies, AAA devs, anyone out there that is designing and developing games/videogames/applications... Your dreams comes first before anything. And I will grow in this industry as a person who will support any creation ever made.
Maybe some companies have a scope or planned game/franchise, maybe some listen to the gamers to create something for them. But where is the soul? The Inspiration? When you listen to your heart and stop caring/hearing about the rest of the voices and act on your inspiration and dreams, you will create a great game. And creating a game is an achievement alone. I only hope the gaming community can understand that many of us developers don't want to create what they want. But for the reason that we all have dreams and wish to share it with the world. When developers and gamers come to an understanding, maybe the hate can end. And I want to be part of that era."
"Be water, my friend."
Project in works:
Detective Jane - Role: Designer (2Q of 2014)The Amazing Adventures of Nacho (Updated version) - Role: Designer (1Q of 2014)Unnamed Pirate game - Role: Director (TBA)Mobile App - Role: Lead Designer (TBA)
Projects on Hold or Discarded:
Project Disease (Discarded) - Role: DirectorLunar Trace (Hiatus) - Role: Director & Lead Designer Shed of Horrors (Discarded) - Role: Director & Designer
To Be Released This Year: