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The best developers make video game design look easy. Indeed, some features seem ready made for easy implementation. So why do so many games pass on these elements?
TRON: Legacy is pure popcorn entertainment, and on that level it succeeds admirably.
The holidays are a time of giving. We've all heard that, right? Well, apparently not anymore to judge by some charities' policies on donations.
With the holidays in full gear, my video game and film collections are likely to grow. As is my desperation at keeping up with them. If there was a trophy or achievement for futility, it would have my gamertag written all over it.
So few games diverge very far from formula that when one does you can be rewarded with a special experience so long as you leave any preconceptions at the title screen. Enslaved: Odyssey to the West is one such game.
The trend in video games appears to be toward expe
The disclaimer at the beginning of Kane & Lynch 2: Dog Days should have addressed game design as a potential offense given the outpouring of vicious attacks directed at the developer and publisher in the wake of the game's release last Tuesday. In this review of the single-player campaign, I'll address the most common complaints as well as provide a more detailed analysis of the game. Be warned, however, that this will include SPOILERS so a proper context to my comments can be provided.
I’ve finally finished Uncharted 2: Among Thieves, spent a lot of time with the Kane and Lynch 2: Dog Days demo, and delved deeper into Dead Space and Sacred 2: Fallen