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Current pacified with my spontaneous video game fixes. I have focused more on school, more on girlfriend, and maybe need more focus on my family.
Past that GI community, I am a Gnostic . Link to what that means: http://www.gnosis.org/whatisgnostic.htm
It is my sincerest belief that video games are the biggest enemy to themselves. Just as much as we are the greatest enemy to ourselves. Within video games lie a dormant opportunity to tell stories as grand as Harry Potter, as tragic as Game of Thrones, and as deep as Invisible Man by Ralph Ellison. There in that opportunity lies the ability for true story tellers, not artists of images. I have and will argue that current video games standards are to create something with a storyline as thin as pac-man and with graphics as beautiful as Avatar. Not in a long time have I experienced a game that has made me question my own beliefs, my own standards, or my own prejudices. This is the mark of something great. The introduction to a new thought, a different one. In high school I met a stranger named Meursault. He enthralled me with apathetic dialogue and the murder of a man that annoyed him while the sun glared in his eyes. To his death he did not, could not, believe in the entity of God. He could not believe in the many equivocations Western society created for him at birth. I hated Meursault. I hated him for all the reasoning he had, and for all the emotion he lacked. But he still ravaged me. He still filled me with a sense of longing to understand his apathy. To understand his hate.
Then I met a man with no name. An Invisible man. One that at the time I could not see. He was a great speaker, and carried a briefcase that showed the burdens of the blind ones around him. He carried their burdens, he carried their blindness. The moment I found this out, the moment I understood that I could not see him until I knew I could not see him, was profound. The moment I found out I was a part of the people burdening him with my contents of prejudice, I felt some form of understanding. In that moment was one of the first that I knew there was some solid truth in his knowledge. That I am blind. That you and I are blind.
These experiences are things that should be taking place in video games. I do not pretend that the "commoner" with their eyes of delusions will desire to hear or see someone else's epiphanies. But I am disturbed and enraged by lack of creativity from the makers of these behemoths of visual art. Make no doubt about it: The last perfection of gaming will not be AI, it will be the ability for the creator(s) to emulate humanity in a video game. Because this is the last achievement of an artist: It is not to paint well, to write well, or to live well. It is to be able to describe humanity through their art in the best way possible.
I am not so blind as to say that this has not happened. But it has not happened to the point where I see it as the normal standard. With movies like V for Vendetta, books like Harry Potter, and the few video games of RDR and Dear Esther, video game makers should be provoking their audience into new ideas. Into ideas that make you think twice.
And now, my dear friends, that is the crux of it. Humanity is not marked by it's black and white. We are marked by our ability to have no answer. To be confused. To look at a moment and to honestly be unable to say what is right and what is wrong until we have had the epiphany that guides us into what logically and justifiably is right.