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with my spontaneous video game fixes. I
have focused more on school, more on girlfriend, and maybe need more focus on
Past that GI
community, I am a Gnostic . Link to what
that means: http://www.gnosis.org/whatisgnostic.htm
It is my
sincerest belief that video games are the biggest enemy to themselves. Just as much as we are the greatest enemy to
ourselves. Within video games lie a dormant
opportunity to tell stories as grand as Harry Potter, as tragic as Game of
Thrones, and as deep as Invisible Man by Ralph Ellison. There in that opportunity lies the ability
for true story tellers, not artists of images.
I have and will argue that current video games standards are to create
something with a storyline as thin as pac-man and with graphics as beautiful as
Avatar. Not in a long time have I
experienced a game that has made me question my own beliefs, my own standards,
or my own prejudices. This is the mark
of something great. The introduction to
a new thought, a different one. In
high school I met a stranger named Meursault.
He enthralled me with apathetic dialogue and the murder of a man that annoyed
him while the sun glared in his eyes. To
his death he did not, could not, believe in the entity of God. He could not believe in the many equivocations
Western society created for him at birth.
I hated Meursault. I hated him
for all the reasoning he had, and for all the emotion he lacked. But he still ravaged me. He still filled me with a sense of longing to
understand his apathy. To understand his
Then I met a man with no name. An Invisible man. One that at the time I could not see. He was a great speaker, and carried a
briefcase that showed the burdens of the blind ones around him. He carried their burdens, he carried their
blindness. The moment I found this out,
the moment I understood that I could not see him until I knew I could not see
him, was profound. The moment I found
out I was a part of the people burdening him with my contents of prejudice, I
felt some form of understanding. In that
moment was one of the first that I knew there was some solid truth in his
knowledge. That I am blind. That you and I are blind.
These experiences are things that should be
taking place in video games. I do not
pretend that the "commoner" with their eyes of delusions will desire
to hear or see someone else's epiphanies.
But I am disturbed and enraged by lack of creativity from the makers of
these behemoths of visual art. Make no
doubt about it: The last perfection of
gaming will not be AI, it will be the ability for the creator(s) to emulate
humanity in a video game. Because this
is the last achievement of an artist: It
is not to paint well, to write well, or to live well. It is to be able to describe humanity through
their art in the best way possible.
I am not so blind as to say that this has
not happened. But it has not happened to
the point where I see it as the normal standard. With movies like V for Vendetta, books like Harry
Potter, and the few video games of RDR and Dear Esther, video game makers
should be provoking their audience into new ideas. Into ideas that make you think twice.
And now, my dear friends, that is the crux
of it. Humanity is not marked by it's
black and white. We are marked by our
ability to have no answer. To be
confused. To look at a moment and to
honestly be unable to say what is right and what is wrong until we have had the
epiphany that guides us into what logically and justifiably is right.