The lights are on
Villains are just as important to the story as heroes are. With out a good villain, what's the point to save the world? Real great stories always have a terrible evil villain pulling the strings somewhere in the story. Finding ways for us to hate, despise and want to vanquish that villain is important for them to be convincing, and help develop the overall story. We don't want to be friendly with the bad guy right? Well maybe, some times we may sympathize for the villain and want them to actually achieve their goals. Either way, it can be a mutual agreement that Villains are an integral part of the video game experience. This is a continuation of sorts from another blog I wrote, you can read it from the link below if you like. This is my first real blog in a while, so forgive me if their are any spelling errors or anything like that.
What do you expect from a game when you first purchase it? Are you concerned with the level of the graphics? How much fun or creative the gameplay is? The soundtrack? The amount of content in the game? Or are you expecting a epic story? Or do you just kind of wing it and hope for the best? I know it really depends on the game being purchased, but these questions always fill my head before and after I purchase a new game, and before I actually play it. Generally I am not concerned with the graphics, I'm more concerned with the story, gameplay, soundtrack and content. I cannot ever base a games value solely on how awesome the graphics are, maybe that's because I'm an old school gamer even today. I'd much rather start another file in the epic masterpiece Chrono Trigger, than to start an adventure in Final Fantasy XIII. I haven't tried FF 13 yet, but from what I've heard it ditches alot of the series roots that made the series what it is today. A long straight linear path until about 70% in, then the game opens up? Why should they spend so much time on a beutiful world, with amazingly detailed environments and characters that you can't fully explore? In pretty much all the Final Fantasys (excluding X), you are thrown into a massive world that you can explore. Taking that away doesn't seem right. Apparently there are no towns littered with civilians and shops. These were some of my favorite places in the old FF games, it was always a nice change of pace from all the fighting, story sequences and dungeons to be hacked. Final Fantasy has gone into a completely different direction. Square Enix's other flagship franchise, Dragon Quest, was just given it's 9th entry. In the same vein of Final Fantasy, Dragon Quest is old school role playing gaming at it's finest. Even with the newest entry, the game still feels like it could have been released on Super Nintendo, in the golden era of role playing games. I just finished my first file on it a few weeks ago, and I couldn't have been happier with the game. It reminded me of why I loved the RPG genre so much,and why I have been playing them since I was 5. The game brings back acclaimed Animator Akira Toriyama, known for his work onthe Dragon Ball Z series, Chrono series among many others. The graphics are a fiest for the eyes, beutifully animated and colorful as ever. If you played Dragon Quest VIII, then you will feel right at home. Story
Humans have come a long way. We started out walking aimlessly hunting and gathering in the Paleolithic era. Slowly evolving and adapting to our home. Through many trials and errors we ended up were we are now. How did we come so far? What was the driving force behind evolution? Could it be that we were meant to embark on our separate journeys, eventually crossing paths?
Video games have really evolved over the years. What started out as mindless brain numbing fun, turned into a billion dollar industry. At what point did it transition? At what point did people stop looking at the industry just as mild fun? Perhaps it was when the gamers started getting a better understanding of the game's main character. As the characters started to develop over the course of the game, the player can sort of feel a connection to the character. Some video game character's have such powerful stories, they can actually affect the player.