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Veteran Member - Level 13
This is probably the hardest blog to write since I first started blogging. It's been a long journey, these past few years. I went from just some kid ranting in a corner to a frequently featured blogger on GIO. I even managed to get in the newsletter. People actually recognize me on this site -- they'll send me a private message or a Steam chat, asking my opinion. And now... now I actually am turning the full corner.
With Halo: Anniversary having released a while back, the question still hangs in the there if Microsoft will ever reward the hopeful, loyal Halo followers on PC. Until that day, we at least have one entry in the series that Gearbox has thankfully kept going, supporting with a fully modifiable version of the game, ability to use dedicated servers, and one of the least buggy PC ports I've ever played. But is it still worth getting, if you feel the yearning?
These are images from a previous match, not the private one.
DC and it's imprints are all enjoying some great (or at least good) adaptations of their franchises into games. Batman Arkham, The Darkness 1-2, The Wolf Among Us, and Gotham City Imposters all stand as testament to a growing trend in playable comic characters. And yet, we could really do with some new faces amongst their games.
Wow. I don't know if you have Steam on your computer but if there was ever an excuse to try it, it is now. I know that sounds like some cheap-arse advertising, but bear with me. I just spent about roughly forty minutes or so with new indie multiplayer game Gun Monkeys, and I am ready to pay the full asking price. Anyone who knows my stuff will know this sounds insane. I have seen this kind of spit and polish done with a unique premise as a mix of hardcore gaming archetypes and new ideas built into what I sincerely and honestly hope becomes a popular Twitch viewable game. Anyway, enough with the hyperbole, lets get down to it.
When we last left Resident Evil, fans were disproportionately praising it for a 3DS game that was basically Dead Space without the things that made Dead Space unique. Resident Evil 6 was almost universally panned, and Kotaku even acted like it was doing us a favor by doing everything it could to insult Capcom's developers. Will Paradigm the Fallen be able to find something good in RE6? Will Game Informer ever admit to the fact most of the "dorks" they make fun of in these sorts of games are the people who make jokes just like they do? Will Robin the Boy Wonder escape Quiz Master? Find out now, in Paradigm the Fallen's Resident Evil 6 In-Progress Review!
You know, I'm starting to notice a trend in Killzone games. They always seem to be in almost a tech demo like capacity for Sony consoles except for Killzone 3, which arguably, unless Mercenary surprises, may beat it. I really think this is why it actually came out so well, because my gosh Liberation is even more frustrating than Killzone 2, and yet ironically still better. How on earth does that work? I dunno!
Developers always have to cut content from their games. Usually it's a matter of not finishing it, excessive content that needs pushed back, or it's become irrelevant. However, sometimes they leave it on disc. Most notorious for this is Shadow of the Colossus, where entire level sections can be found by hacking the game via an emulator. Today however, I give you both a tutorial and insight (with lots of pictures) on how to get back to an area you only visit briefly in Pandemic's swan song WWII sandbox epic, Saboteur. (minor spoilers on some unlocks)
Apparently, very, very, wrong. And yet somehow, still okay?
The Helghast stand strong in Killzone: Mercenary. In the face of previous failures to make a good first person shooter on the Playstation Vita handheld system, Guerrilla Cambridge makes it look like it's easy. PS Vita gamers -- we have officially got our first killer app. And it works. My gosh, does it work! We're seeing the first step in the evolution of handheld action gaming here, and an odd return to some retro game design ideas that are welcome.