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  • Tekken 7 and a Fighter's Passion

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    Tekken 7 and a Fighter's Passion

    I feel like Tekken 7 is probably up there in the two games I waited longest to play. Up there with Xenoblade X and its obnoxious release schedule. Tekken 7 had an excuse, as fighting games like to release in Arcades a significant amount of time before releasing on consoles. So I waited patiently for the console release. And I can't say I was disappointed, but I realize that is part of the problem. I didn't expect anything out of the ordinary from Tekken 7, I expected it to be exactly what Tekken is. So there was no way to be disappointed when thats exactly what I got. Some people would argue thats a good thing, but I intend to argue otherwise. There will be "spoilers" in this blog, if somehow spoiling the hour and a half story mode is a spoiler to you. huehue



    I enjoy fighting games. They have such limitless potential how I see it. The gameplay technicalities are fascinating. They are fun to watch. They are an adrenaline rush to play. And they possess an intimate setting of one gamer Vs another that other genres just don't capture. That being said, Fighting games almost never live up to their potential. Because they have all of this and only cater it to their elitist fanbases whom care nothing for the health of the genre, only for keeping everything exactly the same from game to game.

    My examples is pretty straight forward. Tekken 7, its basically Tekken 6 with less single player content. Because Tekken 6 had some unique modes that were fun to play alone. But the fanbase reacted negatively to it, and now they are just gone. Another example would be Soul Calibur 3. Which had a really stupid and fun strategy RPG mode in it. It wasn't polished at all, but it was great to waste some time. However its just another thing that was hated by the fanbase and thrown away. And there are plenty of examples of fighting games attempting single player content and then eventually giving up in sequels. As a 28 year old who has seen it happen many a time, its just gotten really depressing.

    Fighting games are a niche genre because casual gamers want nothing to do with them. They are NOT inviting at all. And its hard to see this changing anytime soon. There are recent exceptions, Injustice 2 and ARMs are entirely inviting and capture the interests of those not interested in fighting games. But for the core, established series such as Street Fighter, Tekken, etc. They seem all but doomed to stagnate in mediocrity. And its not that I ever see the series dying out. Its more than I just don't ever see them meeting their potential. And thats an equally sad fate.


    I mean I am not saying it was a great mode, but it was interesting. And could have been great with some tender love and care.

    Tekken 7 brought all of this up because of its Story Mode. For single player content there is a 2 hour story mode. 20 assorted 5 minute battles for each character that didn't appear in story mode, equaling about 2 minutes of character development a piece. And a handful of Vs AI modes that are super grindy and couldn't be less engaging. But the story mode though, it made me write this blog because it was surprisingly good for a quickly done, exposition ridden, continuation of the Tekken story. As I remembered while playing, Tekken's actually really fun when it comes down to it.

    Heihachi Mishima and his son Kazuya Mishima have basically spent the entire series of Tekken seeing which one of them is the bigger ass to the world. As they try and kill one another. And its actually hilarious seeing what level of terrible people they are. Heihachi killed Kazuya's mother, threw Kazuya to his death, Kazuya awoken demonic power, and they have been fighting ever since. Enveloping the entire world in war. Along the way they messed up plenty of lives, and nearly every playable character in the Tekken series hates the Mishima family for one reason or another. Tekken 7 seems to be the climax of their conflict. And what it actually made happen was endear Heihachi to the player despite 6 games of him being the worst person ever. 2 hours of story mode and I liked Heihachi way more than I did when I started. And thats actually an accomplishment.

    Fighting games have the perfect setting to create and show conflict between 2 characters in a way that other genres can't compete with. Its surprisingly a great way to tell a story. And it makes me sad that I seem to be in the minority of those who likes this sort of thing in their fighting games.


    Unless you hate how absolutely cinematic Tekken 7 was. huehue

    To briefly touch upon the character episodes, where they set up a scenario for each character not in the story mode, force one fight on you, and then you get an ending of the character acting silly for about a minute. These were also surprisingly entertaining. And its simply because the characters of Tekken are stupidly fun. Minus the main characters being deathly serious about killing one another, the handful of side characters who want to kill them, pretty much everyone else is a comical vision. From obese Bob and his super hero sense of justice. To Lili and her obsession with Asuka Kazama, driving Asuka crazy. Kuma being a bear that speaks bear, with captions of talking like a real person. And Paul and Law getting into random trouble and running away from it. I love seeing all of it. I could endlessly watch the Tekken cast antics. But ultimately, between the story mode and the character episodes, there is just a disappointing amount of related content.


    Though admittedly, the narcoleptic vampire was by far the character who gave me the most sensible chuckles this time around.

    And I have heard all the arguments before. "Who plays fighting games for the story" "Who plays a fighting game for characters" "Who plays fighting games for single player modes"

    The answer to those questions are pretty simple. Most people who would play Fighting Games.

    There is this clear notion in fighting game communities that their fighters don't need basic concepts most genres have. Whether its story, character development or single player content. They vehemently reject the notion that these things would help their games. And it baffles me just how much they demand things stay the same. Fighting game devs are forced to choose between expanding their audiences with casual experiences, or keeping things the same for their elitist fanbases. And for the most part its safe to keep things the same. The fanbases will continue to keep the series above water. But by staying the same and not reaching for the vocal casual audience, they won't ever enter a reality where fighting games are no longer a niche genre. This will hurt the popularity of the competitive scene, which would only blossom with larger audiences. Hurt the overall content of the series because of less money to throw at sequels. And stagnation could very well even affect the passion the devs have for the series. And that would just be the saddest part of all.

    I love Fighting games. I'm not any good at them, but the fascination is there. There is a noticeable difference between recent fighters and fighters back 2 Gens ago. There was focused interest in lore, backstory, characters and single player content. And much of that has disappeared now. Previous generations made me fall in love with fighting games, and I am grateful. But I am in no way content with where fighters are going in recent memory. Fighting games are a great medium of story telling, because they possess compelling gameplay along with powerful 1 Vs 1 settings. And the potential is not unlike RPGs. But that potential is pointless if no one demands that it gets used.

    THE END


    Just a small blog on what irks me about a genre I appreciate greatly. Denying the potential of Fighting games is extremely narrow minded, as is denying the progression of the genre. But its literally everywhere. I love Tekken 7, I really do, its super fun. But I am not content that its as cookie cutter as I expected it to be. Which is why this blog exits. One of my friends asked which game they should buy, Injustice 2 or Tekken 7. I thought about it for like 5 seconds, and said "Dude, unless you like Tekken, there is no reason to buy Tekken over Injustice." - And thats just the sad truth of it. Injustice 2 provides tutorials for playing, single player content and it strived to be an open experience for new players. Tekken 7 doesn't do any of that. So unless you love Tekken, like me, the choice is obvious.

    So if you wanna fight me on this topic, agree that fighting games would be better off with casual audiences, tell me I am a filthy scrub, or simply ask that I take back calling you narrow minded(I won't do it huehue) feel free in the comments below!

    You think you're tougher than me?

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    Tekken 7 and a Fighter's Passion I feel like Tekken 7 is probably up there in the two games I waited longest to play. Up there with Xenoblade X and its obnoxious release schedule. Tekken 7 had an excuse, as fighting games like to release in Arcades... More
  • Persona 5 from the Most Skeptical Fan

    Persona 5 from the Most Skeptical Fan

    Having beaten Persona 5 a good week ago by this point, I would say its about time I started writing my blog about. Now I don't blog about every game I beat individually. However I will admit to being overwhelmed with how near perfect an experience Persona 5 actually was. SO! If you aren't entirely tired of hearing people talk about Persona 5 yet, sit back and give this aging gentleman a few minutes of your time. There WILL be SPOILERS. Probably all the spoilers, as I write as candidly as possible.



    To start off, the title needs a bit of explanation. I am a loose Persona fan. Because while I have played the series since 3, I am pretty bitter towards most of the titles. And that bitterness lead to no faith in Atlus as a company. So for all intents and purposes I expected Persona 5 to be mediocre. Now there are reasons for this. Persona 3, the original, is a pretty bad game. The gameplay is dreadful, everything is made as obnoxious as possible, and the characters and dialogue don't capture you like later games do. They later release Persona 3 FES, which is a "complete" version of P3 with quality of life improvements. But even then it wasn't enough. It took them until Persona 3 Portable to make the game good. Sadly, Portable also changed the style of the game into that of a Visual Novel. Which undeniably took away from the experience. So there is just no version of 3 that won me over.

    Now for Persona 4. Persona 4 was one of my favorite games ever... that had so many gameplay issues I had to question why I loved it as much as I did. But in truth, I was more than justified. Because Persona 4 captured the essence of what Persona 3 was touching upon. Which is ridiculously well written dialogue and characters. Written so realistically that you can't help but endear them to you. Hell, thats the series' foundation after all. And Persona 4 nailed it. Much to my happiness, they made a better version of Persona 4. Persona 4 Golden. Which is easily, no thought required, in my Top 10 games. It not only has more quality of life changes than anyone can ask for, but added extra scenes, story and relationships with the antagonist and last boss. Its so good. BUT. This did add to why I firmly believed that Persona 5 wouldn't live up to the hype.

    Thats how Atlus does business. Persona 3 and 4 NEEDED at least one remake to live up to its own potential. Atlus's standard gameplay doesn't hold weight, and is often chastised even by its biggest fans for being unbearably brutal. And from my own bias on Persona 4, there was no way they could capture that level of "magic" again. I had no hype for Persona 5. Much like Final Fantasy 15, it was a game where I needed my friends playing it before me and regaling how great it was, to convince me I should play it ASAP.


    There was just very little hope that it could inspire as much accomplishment that Persona 4 Golden did. Especially the ending.

    Persona 4 had its share of failings, but much to my surprise Persona 5 seemed to learn from most of them. As the intro to P5 is one of the best intros I have ever seen. Full of so much intrigue and style that by the time the game slows down and gets campy, you don't mind because you are already heavily invested. And I say this coming off of Breath of the Wild, which also had one of the best intros ever. The game is so peerless at creating the setting for the entire game, but unlike 4, it did it without boring the player. How perfectly realistic Tokyo looks. How great the characters are. The animations. The high definition Persona summons. There are just so many good things I could talk about. But I am only gonna talk about the major ones. The things that take Persona 5 to another level. But as to keep to my style, I have to talk about whats wrong with the game too. And in truth, I have a couple complaints about the game that need to be addressed.


    The interrogation room is haunting, and after the high speed intro makes the player wonder how the MC ended up here.

    The first thing I gotta talk about is there being no reason to acquire the highest level Persona. Now Persona games have a plethora of mythological creatures that the protagonist's can summon with their powers. And in a lot of ways its similar to Pokemon. You can power them up and make great Persona even out of weak ones. But Persona are capped in a way that you can't create Persona until you are equal level as their starting level. So many Persona are out of your reach until you progress far enough. Problem in 5 is, is that I beat P5 at level 70-ish. Crushed the entire last dungeon and boss without any need for level 75+ Persona. And that is 25 levels of Persona that I had no reason to even see. Because no enemy is powerful enough to need those Persona.

    Now to be fair, you CAN create Persona higher level than you once you get certain requirements. Alice in example is one of my favorite Persona of the series. I love everything "Alice in Wonderland" related so that makes sense. In 5 however, she is a level 79 Persona. So I had to create her while being 10 levels lower. And only for the last dungeon. So yes, technically I could have created the rest of the high level Persona, but the core of the problem is still there. There is no point to grind that much just to see them, because you don't need them. I created Alice simply because of preference. Realistically, she casts Dark elemental magic only, and 90% of the enemies in the last dungeon resist that element, so she was useless anyway. And the whole idea that a 1/4 of the Persona in Persona 5 being useless throughout the story really irks me.

    Persona 4 carries you to nearly level 99 naturally as you play the game. Its entirely likely that you could have had most of the Persona if you were diligent by the end of the game. So I really don't understand why Persona 5 ends the game at an average level of 75. Its such a missed opportunity to me. Persona crafting, swapping, fusing, is one of my favorite parts of the series. This problem won't really bother everyone. But for me it felt like a poorly planned out part of the game.


    Persona 5 presents no reason to be that strong. But I will take this chance to mention how great the high quality Persona models look in Persona 5. Alice is adorable. And each Persona is either cute, cool or sexy depending who they are. They are beautiful. Except for Mara. Mara is not beautiful.

    And the second and last thing that really grinded my gears in Persona 5 is something I expected and knew was gonna happen. Its Atlus's "unfair" combat/gameplay. And I say unfair specifically. Because Atlus games are from my experience, not hard, but infuriating just the same. They use enemy mechanics where they can kill you(or other various annoyances) and you cannot stop if you are unlucky enough. Because the combat is still heavily geared towards "RNG". And I am talking a ridiculous amount of RNG that would put even old fashioned tabletop RPGs to shame. I don't quite understand the appeal of having events entirely out of the players hands that makes it appealing.

    And pretty much all of the pain of these problems comes from a single aspect in Persona... If the Protagonist dies in battle, its instant Game Over. Regardless if there are revival items, spells, or other party members alive. The protagonist falling is the end for whatever reason. This leads to things like random enemies having instant death magic without your knowledge, casting it on MC and getting hit with 25% odds. Reload. Or enemies that cast "Fear" status effect on the whole team, then using the skill that kills any Feared member of your team on the same turn. Its good fun(sarcasm). And the one that pissed me off most personally. Was fighting a random enemy of the third dungeon. He attacked first, cast a hit all element skill, hits the weakness of one of my party members, goes again, critical hits the MC, goes again, kills the MC. Start to finish and I had no turns. Lost 20 minutes of my life. Thats terrible design..

    Being entirely fair, and I will. Persona 5 is cheap far less often than Persona 4 was. And Persona 3 was worse than both of them combined. So I have to give Persona 5 credit for ruining my mood significantly less.


    Foolish end indeed. I never game over-d a single time because I was outplayed. Only because something stupid happened.

    [PageBreak]

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    Persona 5 from the Most Skeptical Fan Having beaten Persona 5 a good week ago by this point, I would say its about time I started writing my blog about. Now I don't blog about every game I beat individually. However I will admit to being overwhelmed... More
  • Breath of the Wild from Someone who doesn't like Zelda Games

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    Breath of the Wild from Someone who doesn't like Zelda Games

    Much like every blog I have ever written. Its contents come in far too late to be of any relevance whatsoever. This comes from 2 factors. One, because I procrastinate A LOT. Two, when I play games, I spend so much time messing around that it takes centuries to get to the progression of the game. lol - There will be spoilers in this blog of course, but considering all of you have beaten BotW already, I doubt it concerns you.



    I should probably start off with my history with Zelda. And just hearing the title "someone who doesn't like Zelda Games", you would probably assume that I hate Zelda. Which just isn't the case. I have been playing them since the SNES and I pretty much play all of the 3D Zelda eventually. Its just they don't hook me in like they do the fans. For me, Zelda interests me about equal amounts as it annoys me. Where as the charm of the lore and world is equally ruined by boredom or aggravation at obnoxious dungeon design. People are in love with Ocarina of Time, but I disliked it for the most part. Twilight Princess attempted to constantly put me to sleep. And Skyward Sword, while one of my preferred titles, I still felt like I was fighting against poor gameplay design throughout.

    The exception to this is Wind Waker which actively captured interest with my love for Zelda charm, but with a setting that really shined with Zelda gameplay. Wind Waker was the Zelda game that wasn't a Zelda game to me. Because it was so elegant in what it wanted to be. Even strayed from typical Zelda fare by giving Link tons of emotion. There was so much appeal with WW and its ability to pull you into the adventure. I will note that I played the HD remake only, which probably saved the game with quality of life changes for me. Because I will admit that while I loved WW, from 50% completion to 90% completion was significantly worse in quality than the first 50%. The dungeons became obnoxious and overlooked what made the first parts of the game so great. But hey, the last 10% of WW is borderline perfect, so I can't complain too much.

    Outside of 3D Zelda I just don't play much 2D Zelda. I don't really like handheld gaming to be honest. And thats where 2D Zelda reign supreme. My brother plays them, and tells me tales about why they are so much better than 3D Zelda. But I just don't have experience with them... Save for Link to the Past on SNES for obvious reasons.


    Despite it being mostly water, Wind Waker's world had more character than most.

    So that brings us to Breath of the Wild. Right off the bat with the gameplay trailers, I was pretty excited to play it. Because it seemed very different in nature to any other Zelda. For me, I like Skyword Sword and Wind Waker the best out of the series because they aren't like Zelda. SS was very unlike Zelda due to its linearity and character focus. And I would argue that WW is the actual first "Free Roam" Zelda game, because its sense of exploration and adventure blew all others out of the water(pun). But the interest in BotW wasn't solely because it looked unlike Zelda. The real interest was in that it looked like Nintendo was bringing their "AAA" game. And Nintendo putting on their big boy pants and attempting to create a masterpiece was long overdue.

    Breath of the Wild opens up with the "Great Plateau", a self contained area high above ground level which serves as one of the best tutorials I have ever seen. There is a fair amount of intrigue, dangers and visuals to keep the player interested in the Great Plateau, all while teaching the player pretty much all they will need to know to make their way through Hyrule once the game gets going. And for me, just at the start, there was so much stupid antic potential even on the Great Plateau that me and my siblings were laughing constantly. Even when doing what you are suppose to be doing, its actually really hard to not smile while playing BotW. The style is fantastic. The gameplay is smooth and consistent. And playing the game is not mindless, nor is it mind numb-ingly hard. Every thing really works together well, especially at the very beginning of the game. Eventually after completing the Great Plateau you get to jump off it. And you can jump off it in any direction, into tons of potential danger, the mood of unrestrained adventure is really peerless after the tutorial.

    I am not gonna give a play by play account of my BotW adventure. There is plenty of reasons why that alone would make a great blog. BotW is one of those games that it would be hard for any two players to have the exact same experience after all. But for me, much like my FF15 blog, I would really prefer to talk about my problems and what I loved about the game. These are the things that shined the hardest. And they deserve mention.


    The actual start of BotW with this view, its really damn cool.

    My first problem with the game is a rather large one. And its that the enemy variety is pretty poor. You have a few different types of "mob" enemies that tend to attack in groups. Moblins, Bokoblins, Lizalfos, and their skeleton counterparts. A few different types of "nuisance" enemies like Keese and Octoroks that die in one hit. And a larger assortment of mini-bosses. But thats really about it. Granted, there are variations of these enemies. Different colors and a couple different attacks. But its just not nearly as appealing as it should be. Considering how different the locations of Hyrule are. I don't want to be fighting just Lizalfos in the snowy areas, unique enemies to the area would have done wonders for the game.

    Now I didn't list every enemy in the game, but its not far off. Which is the problem. The fact that all you do is fight the exact same "weak" enemies throughout Hyrule gets really stale, especially towards the end. Now, despite the "mob" enemy variety being awful. I will say that the mini-boss variety is a lot better. Mini-bosses aren't everywhere, so when you encounter one it tends to feel exciting regardless. But its not perfect either. In the desert area of Hyrule, there are giant sand bosses called Molduga. And just this one boss spiced up how I felt a lot, and was super fun to fight. There are 4 "main" areas of the map for story related purposes. The desert is just one of these. Now if each of these areas had a unique mini-boss roaming around in them, I probably wouldn't have had any problems at all on the mini-boss front. But sadly, we only got the Molduga.


    I did forget to mention wizzrobes. But come on, nobody likes them. lol

    My next problem is something similar to the last one, but not completely. Its the enemy HP vs the bare bones combat of BotW. Breath of the Wild is at its best at the beginning of the game. You pick up a stick, you kill Bokoblins in a combo or two, higher ranked versions in a few combos, and its fantastic fun. But its way more than just the combos, because strategy of blowing up explosive barrels, dropping boulders on the enemy, etc. Its all super relevant to how effortlessly you beat each confrontation. But it doesn't flow this way halfway through to the end of the game. The bare bones combat is fantastic at the start, but only because the enemies work with the combat. You have a basic combo, side step attacks, a plunge attack, a charged attack and thats it for your melee. And it works, because you are also shooting arrows, using traps, etc. But there is a reason why it doesn't work at the end of the game...

    You get to the Silver variations of the "mob" enemies, and even to some degree the Black variations, and its just you hitting them with a combo after combo with almost nothing else of value that you can do. The combo hits them, they fly backwards, you wait for them to get up, and you repeat this step 8 to 10 times. Strategy is thrown out the window, because explosions, lighting them on fire, tossing boulders at them, pushing them off cliffs. It does no damage in comparison to the end game weapons that you need to actually inflict damage on them. And once you remove the strategy, you have removed what made Breath of the Wild's combat fun. And I consider this to be the worst part of the game, because 50% of the way through BotW, I stopped fighting "mob" enemies entirely.

    Now I will say that the Black and Silver versions of the mini-bosses aren't a big deal in comparison. Because mini-boss fights don't flow like "mob" fights. You fight a Sliver Lynel and hit him with a combo, he is still standing there waiting for more. Or more likely, ready to attack you. Mini-bosses are all about evasiveness and knowledge of enemy attacks, the whole strategy of "mob" fights never applied to them in the first place. But they are fun regardless because you need to stay focused and your attacks don't slow down the battle by toppling them. I still fought mini-bosses half way through the game.


    The face of excessive time waste.

    Next would be something that probably didn't get everyone. But it actively made me annoyed while playing the game. And its that the Champion Weapons break. The fallen 4 Champions are super important to the story and are the main focus for most of the game. Upon completing each of their sections you are awarded their weapons for freeing each region from the tyranny of the Divine Beasts. The only problem is, the Champion weapons break just as hilariously fast as every other weapon in the game. Now before anything else, I want to say that I love the weapon durability in BotW. Because it gives you the ability and reason to pick up a Bokoblin's weapon and hit him with it. Thats grand fun. And ultimately, I feel like having to constantly rely on different weapons added to the gameplay a lot. But the exception is the Champion Weapons, which are literally the most useless reward in the history of video games.

    You acquire the weapon of a former friend, only to have that weapon break on the third Lizalos that gets in your way. And its awful. Not only because you have broken a priceless heirloom with tons of emotional attachment. But also because if you want another one of these weapons you have to bring a Diamond to a weapon crafter to remake it. Now for story reasons alone, I can't will myself to use the weapons. But for gameplay reasons I didn't have any incentive either. Because the Champion Weapons just aren't that good. They aren't worth Diamonds. And granted, I beat the game, I realize how trivial finding Diamonds is late game. But there is no reason to slow down the game and use Champion Weapons when they don't give you any benefit that random weapons on the ground do. And hell, endgame, the Champion Weapons are actually way worse than random weapon spawns.

    And there is an unbelievably simple way to fix this. The Master Sword in BotW is a weapon on cooldown. It "breaks" but it can be used after a 10 minute cooldown. This allows you plenty of incentive to use the Master Sword, but also continue using BotW's random weapon spawns. They should have done this for the Champion Weapons as well. I would have loved nothing more than using the Lightscale Trident when I fought a hard battle, and then it going on cooldown so I don't over use it. Having just a single weapon slot for carrying a cooldown Champion weapon would have added unique-ness and reward to the Champion Weapons. As is, the Lightscale Trident is one of my favorite weapon designs of all time... That I never used because it sat in my house the entire game. Minus when I took all the Champion Weapons to hit Ganon in the face. Its a damn waste.


    Here Link. Take this heirloom of the loved Princess and your sweetheart, I am sure you will treat it with ca- and its broken.

    Now for the last of my problems that I felt are worth mentioning. Its gotta be the lack of unique rewards for exploring/side questing/ect. Because exploring in BotW is some of the best exploration in VG history. And doing side quests for the fun NPCs is super fun. And finding unique locales hidden among Hyrule is full of intrigue... But you are rewarded for your efforts with literally nothing. Exploration gives little save for ingredients you can find everywhere. Doing stuff for the fun NPCs is rewarding only in the sense that you made them happy. And finding unique locations only rewards you with Shrines to bolster your Hearts and Stamina for the 100th time, or Koroks with of which you stop needing after 100 of them.

    The best parts of side activities are the very rare shrines/quests that lead to an actual unique reward. Such as the Climber armor. The Warrior armor. Finding Link's/Zelda's/Ganon's horse. Or unlocking the Monster shop. But its few and far between as most side activities simply reward you with a handful of Rupee. I feel like the reason for the lack of unique rewards has a lack of possible rewards to blame. There are obviously not many Zelda unique items like Empty Bottles, Boomerangs or even "Magic" to acquire in a capacity like former games. This along with having Weapons completely out of the unique reward loop, leads to pretty fruitless exploration.

    There are obvious ways to fix this. Adding more armor. Adding more cooldown weapons. Adding a couple of item mechanics like bottles. Adding the ability to acquire mounts besides horses. Ect. There is tons of value in the exploration and side activities that BotW offers. But it should be far more rewarding that it actually is.


    Honestly though. I really would have liked an eternal boomerang of some sort, considering the boomerang mechanics are so fun.

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    Breath of the Wild from Someone who doesn't like Zelda Games Much like every blog I have ever written. Its contents come in far too late to be of any relevance whatsoever. This comes from 2 factors. One, because I procrastinate A LOT. Two, when I... More
  • Heropon's Top 30 Video Game Songs

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    Heropon's Top 30 Video Game Songs

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    Heropon's Top 30 Video Game Songs I will disclaimer now that there are spoilers in this blog. If you see me mentioning a game you don't want spoilers for, just skip over that section of the blog. Music is powerful. And its one of many tools that... More
  • Overwatch and a Rekindling of Childlike Wonder for Video Games

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    Overwatch and a Rekindling of Childlike Wonder for Video Games

      Now lets be honest, no one really needs more blogs or praise in general saying what a great game Overwatch is. People who play Overwatch can and already have appreciated the sentiment, and everyone else hates the game simply because the people who do play it never shut up about it. And trust me I understand mindlessly hating something because its popular. I hated Undertale for the longest time for that very reason. So I can't blame you. lol

    That being said, I do want to talk about the game from a personal standpoint however. Because I realized not all that long ago how special it actually is for me. For me, there was this long period of time between 2013 and early 2016 where I just didn't love Video Games anymore. I was as burnt out on them as I had ever been. It was an odd feeling, after 23 years Gaming meant way less to me, I couldn't seem to get into it like I used to. There were just so many disappointments in that time. Games like Fire Emblem Fates, Tales of Xillia/2, Dark Souls 2 and a near endless amount of mediocre Warrior games, all served to make games I considered obvious purchases and turn them stale. Even series I love made games like Yakuza 5, The Legend of Heroes: Trails of Cold Steel, Monster Hunter Generations, and even though I "liked" them they were still really disappointing.

    And don't get me wrong, there were still games I liked, even loved throughout those years. Dragon's Dogma, Dead or Alive 5, Shantae and the Pirates Curse, Diablo 3, Hyrule Warriors, Fantasy Life. All games I had fun with. But for the number of games that I would actually put on a pedestal? Games I would count among my favorite games ever? Splatoon, Xenoblade X, Dragon Age: Inquisition, The Wonderful 101 and maybe a few others. Combined its just not a great number. And the amount of disappointments, games that simply left me bitter or unsatisfied far outnumbered them. I got to the point where I started replaying older games simply because playing newer stuff wasn't anywhere near as appealing.


    In Monster Hunter Generations for example, 80% of the monsters you could fight in the game AREN'T fun to fight. The series has created tons of fun monsters, they just chose to not include any of them in this game. Does anyone in the world like fighting Glavenus? Anyone?

    I don't actually remember when I first noticed Overwatch, but it was before it released. I knew it existed, it was in testing, and then I was recommended the gameplay trailer for D. Va on Youtube. So I watched it and was intrigued enough that I looked up gameplay videos on literally all the characters. I wasn't exactly sold but it was fun to watch. Then I remember advertisements for the game and Widowmaker and Tracer shooting at each other during commercials. I learn of the Beta coming out and I work up the courage to download it. For me it was a pretty big step to do so, I was never particularly comfortable playing online games, and honestly if it wasn't for Splatoon I might not have made the jump at all. I played D Va and had tons of fun with the game. Enough fun so that I bought Overwatch day one and the rest is history.


    The appeal of tossing your mehca and blowing up the enemy team was too appealing to not start out with.

    There are two things that really make Overwatch a pleasure to keep pumping time into, even after this long. Its not the gameplay, no game, no matter how great the gameplay is has ever held my attention this long. What makes it a pleasure to keep playing is the vast lore/story and how it is ever expanding. It was around August when the Bastion Animated Short released. And it was pretty much when I realized that I was into Overwatch for the long haul. The short was beautiful and focused on a character with literally no backstory, no dialogue and no real reason to love them... Only I did. And nothing made me happier than to learn the origins of this previously "empty" character. The Animated Short turned the most annoying character to play against, the one with no character to speak of, and turned him into a lovable R2-D2 of sorts. But not only that, it expanded upon the Overwatch world in a wonderful way, as all new lore and story does. And its made me have a never ending desire to know more.


    I still get misty eyed watching Bastion's short. Stuff is great and super well written.

    But I did say there are two reasons. And the second one is equally amazing. Its the fandom that creates never ending comics, art, head-canons, discussions, etc. All with a deep love for the story/lore/gameplay as a whole. And having people to share that with is a huge boon. Now I am not talking the salty people online who blame you for loses, the crap talkers who are the poorest sports of all, nor the people on the official Blizzard forums who are literally never happy about anything Blizzard does, despite them having a better fan oriented work ethic than any other company I can think of. You gotta ignore these people, these people are always gonna be around. No, what I am talking about are the people who care about Blizzard's efforts. The ones who give constructive criticism. The ones who participate in antics with you mid-match. The ones who passionately pump out new fanart the moment Blizzard shows off something new. The ones who create humor and inside jokes(in many forms) that only Overwatch fans can understand. These people add a crazy amount of joy when it comes to playing Overwatch. And they deserve praise and mention as well.


    Daddy 76 memes have been my vice of choice for the last 6 months

    Now I would be remiss to say its JUST Overwatch that re-lit the candle of love I have for Video Games. Its what the title may imply, but that's not the intention. Video Games are a lot better in recent memory than they have been for a long time. Games like Uncharted 4 posses and undeniable air of quality to them. Kirby: Planet Robobot invokes so much old nostalgia that I could barely stand it. Resident Evil 7 and Final Fantasy 15 breathed life into series that have been decaying for the longest time. Tales of Berseria is apparently a good Tales of game, that hasn't happened in almost a decade. And now we have the juggernaut that is The Legend of Zelda: Breath of the Wild. This isn't even speaking of the future which actively looks bright for not only Sony, but Nintendo as well. For me there is no contest, the spike in quality over the last 12 months has been significant. 2016 did have a lot of misses for me, but it recovered very well. And 2017 has already left me consistently hyped.


    Are you not excited for this? Really? REALLY?

    And I do understand, everything I have said here is subjective. I am certain not everyone was as displeased with the last 3 years of gaming as I was. More so I doubt everyone would agree that 2017 is already shaping up to be better than the last half decade. But all this is, is some insight on how I felt as a burnt out gamer for the last few years. I do think its possible I have myself to blame for this as well. I made too many gut purchases instead of actually putting in thought if I needed all the games I bought. Maybe my tastes have changed a bit, and I should try some introspective. Or maybe I was just acting like a bitter old man for years?

    Either way, Overwatch changed a lot of things for me. It was a reminder of why Video Game are my favorite form of entertainment and fiction. I've gotten into the game like I use to get into Kirby/Final Fantasy when I was a kid. And thats really saying a lot. Playing Overwatch has become a daily ritual for me, at least 5 days a week I play it for an hour or two. And I play it even more if there is an event going on because I need all the pretty costumes. So I thank Blizzard for making something so amazingly high quality. And I thank Nintendo for at least pretending to try at the start of 2017. And I thank all the rest like Square Enix who have given me a steady stream of hope and appreciation for my hobby. It was something I really needed for awhile now. Its a good time to be a gamer.

    The End

    Felt the need to make a blog about Overwatch for awhile now. Just a short one. It is one of my favorite things after all. But I figured my unique perspective on the game was probably more interesting than if I just made a blog fanboying about it. I will say that anytime during this blog I started listing games as examples, I never listed them all. Just prime examples as I didn't want to go off too long on all the games that made me feel this way. So if you enjoyed my romantic rambling, want to chastise me for being an Overwatch floozy, or simply tell me all the games I forgot to mention from 2013-2017(good and bad), then feel free to in the comments below.

    Never accept the world as it appears to be. Dare to see it for what it could be.

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    Overwatch and a Rekindling of Childlike Wonder for Video Games Now lets be honest, no one really needs more blogs or praise in general saying what a great game Overwatch is. People who play Overwatch can and already have appreciated the sentiment, and... More
  • Final Fantasy 15 and the Man who Ate his Words

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    Final Fantasy 15 and the Man who Ate his Words



    Now I know, Final Fantasy 15 is "old" news at this point. But in my defense, I had literally no time to play it in December and in January I had pneumonia throughout the month. So February was the first month I really had time to pump into the game. So if you are like me and have waited as long as possible to play FF15, there are SPOILERS in this blog. Literally all the spoilers. Run away if this bothers you.

    There may not have been anyone who crapped on Final Fantasy 15 as much as I did. What you have to understand is that me and my brother were following the game the entire 10 years it was being developed. And every delay, every problem, changing its title, whatever it was, me and my brother got laughs off the failure. There wasn't even a pretend hope that the game would be interesting. It was like watching a disaster but you can't look away because its too funny. And what made all this worse... Is that we hated Final Fantasy 12. Final Fantasy 13, 13-2, Lighting Returns, we considered to be the biggest of jokes. And I don't even want to mention the edgy edge-fest that was Final Fantasy Type-0. Square Enix did not "amaze" me often throughout that decade, but even more, what they were doing to Final Fantasy gave no hope that Final Fantasy would ever be good again. I will admit that I enjoyed Final Fantasy 14 despite it being an MMo, but a successful MMo means nothing towards the future of a good single player experience.


    At least Final Fantasy 14 looked like Final Fantasy.

    And all of this made me sad. Final Fantasy is my childhood, Final Fantasy 4 and 6 are some of the games I am most passionate about. FF5 I played later in my life, but its quality is equal to 4/6. FF7 is fantastic. 8 is ok. 9 is good. 10 was great. But after that the series really started to die for me. And my confidence in Square Enix waned, not just from bad FF titles, but from other games and choices through the decade. So by the time FF15 released I had no hope that I would like it. Not with it taking a decade to release, not by Square Enix's hand. And then something unprecedented happened...

    It all started with the general opinion of reviewers and the like, where FF15 was well received. But I don't personally take a lot of stock in reviewers and review sites, I prefer to hear opinions from people I know/follow personally. So with that my friends, who like Square Enix games, got their hands on the game and they really liked. I was pretty happy for them, because what they had to say really lead me to believe that FF15 was in no way as bad as I thought it would be. But the real clicker was when one of my best friends, fellow GI member MightyMagikarp played the game, and he really had a good time with it. Because Mighty doesn't like Japanese games, not ones filled with anime tropes, his tolerance threshold for these kinda things would be well below my own. So with all of this information to take in, I started to hope that Final Fantasy 15 was not only a success, but something I would enjoy immensely.

    And it really was. The first thing I enjoyed right off the bat was the aesthetic for the game. If you take FF7, its mixing Fantasy with Sci-Fi. Same goes for 8. Etc. But what FF15 does is create a "present day" environment, that just happens to take place is a Fantasy world. So you get things like phones and mobile games, street signs and fast food joints. Literally everything you can see in the real world right now, just in a world that is fill to the brim with Fantasy imagery. And it is so damn appealing. And second thing I noticed was the animation quality, especially for the 4 main characters is so unbelievably realistic. Its like viewing real people, even when Noctis(protagonist) is doing magic and teleportation antics in battle, the way he holds himself is just 100% believable.


    For real, animations in this game. So good. Will judge all future games based of Final Fantasy 15's animations.

    But I AM getting ahead of myself, I do want to speak about what I loved about the game. But I do want to go over what I disliked about the game first. I have a couple handfuls of "Small Problems" with Final Fantasy 15. There are just some really, really odd design choices. Like making the X Button do way to many actions, or the fact that the game likes to throw out absurdly high level monsters you can't possibly beat at you(Like MMo styled games, like Xenoblade). And while I do have these small problems I don't actually care to go in depth with them. As I said, I consider them small problems. But there is one I will focus this section on, and its one nearly everyone who talks about the game acknowledges... "The Story of the game is bad".

    If you listen to people they often say things like "The story was convoluted/bad/odd" and often bring up pacing. But thats actually an unfair and over simplistic take on the story. The Story isn't bad, and its certainly not convoluted. Its the Storytelling that you are taking issue with, because the Storytelling style is certainly "odd". The actual story is super straight forward and very simplistic, a boon to the Final Fantasy series after the mess that was the FF13 trilogy, which is why complaints of convolution are simply incorrect. Why it may come off that way though is because the Storytelling style is that 90% of everything you see, you see through the eyes of the 4 Main Characters. The 4 bros. There aren't much in the way of scenes that take place "somewhere else". There aren't many flashbacks, not ones that Noctis himself isn't witnessing. Which is why story complaints happen. There are tons of things, good and bad that are happening in the background of the world as you adventure with the 4 main characters. You just don't see it because the 4 guys don't see it. So at the end of the game, when the Empire(bad guys) have all been corrupted and turned into demons in Chapter 12, despite them still being human in Chapter 9, it comes off as "odd" because the 4 MCs didn't learn about the Demonic corruption until Chapter 12, so neither did you, the player.

    And this to me, is a double edged sword. Yes this creates problems, ones I will go into deeper in a moment. But the Storytelling style is also a strong part of the charm. What is most appealing about FF15 might just be that the game is a road trip between 4 best friends. And the fact that you experience nearly everything with them is a highlight. Which is why I don't consider it a "Big Problem", its just a little one. Because I see what they were doing with it, and it worked out great in some ways, and terribly in others. So I don't agree that the story is bad, quite the opposite really. But I did want to talk about my biggest problem with the game, and now that I have explained the Storytelling style, it will make more sense. My biggest problem with the game is the lack of character development for characters besides the 4 Main Characters, and even more specifically, Lunafreya, Noctis's wife to be.


    THIS. This is your story focus. Get used to it, its super comfy.

    The Storytelling style leaves way too much to the imagination of the player when it comes to other characters. There are a couple side characters who got a good amount of character development, namely Iris, Gladio's younger sister. And Aranea, the obligatory FF Dragoon, and non-evil member of the Empire. But for nearly all other side character and villains, they were shamefully underappreciated. For villains, I think there was one of the few "this scene is taking place somewhere else" moments in Chapter 2/3. And it displays Aranea, Lunafreya's brother Ravus and 2 other Imperial officers talking to the Emperor. But writing this now I can't tell you... Who the hell the other 2 Imperial officers were in the game. I just don't remember them, thats how irrelevant to the story they were. Now Aranea got character development, because she helps out the 4 Bros multiple times throughout the game. But Ravus, Luna's brother, is supposed to be this Rival archetype for Noctis, but you know literally nothing about him until Chapter 12. So he is nearly 100% throw away. And as far as the Emperor goes... He was in this one scene, and then you don't see him again until Chapter 13. Where he is a demonic boss. And thats literally it for his appearance in this game. Villains outside of Ardyn, don't stand for much in FF15.


    ...Seriously I played this game. I don't know two of these characters. How is this possible?

    And for side characters, man. Lets talk about poor Cor Leonis. He is this legendary officer in Noctis's kingdom, and he does nothing through the entire game. To be fair, he joins your team for like 10 minutes to set Noctis on his path to become king. And later shows up to apologize to Noctis for not protecting his father from the empire. But outside of that he offers nothing to you. And its really weird, because he has this honorable Sephiroth vibe going for him, the game just decided to not utilize it at all. But side characters not getting development, fine. They don't always. And villains not getting any limelight? Also fine, they don't always need any. But FF15 didn't just screw out the side characters and villains. It also decided to screw out main characters too. Look, there are 5 main characters in Final Fantasy 15. 6 if you include Ardyn, the antagonist. But those are Noctis the protagonist, Ignis, Gladio, Prompto and Lunafreya.


    You should be sad. Nothing I'm about to say should make you happy.

    Now Luna is the goal of Final Fantasy 15. Noctis wants to meet her again, wants to marry her because they are lovers through Doggy Email(Umbra). And Luna in the story/lore is an "Oracle", a person who is in communion with the gods, and ultimately another person destined to help the Lucian King(Noctis) into power. And through Chapter 1-8 of FF15... She means virtually nothing to you, the player. Her only screen time displays her as an omnipotent martyr trope, and could be traded out for virtually any other character of the same definition. I compared her to Jesus early on, because thats the vibe you get from her. The only feelings you have for her are feelings you have through Noctis, because Noctis loves her unconditionally, so through him you don't hate her. And it isn't until Chapter 9 where she finally gets some character development. She is given sass with dealing with the Empire. She is displayed as young and loving when you actually get to see her help Noctis with every fiber of her being. And for the first time she is far more than an omnipotent martyr. But just as soon as it happens, she dies in Chapter 9. Dies helping Noctis to succeed. And what actually shocked me is that I cared when she died. I didn't like her at all through Chapters 1-8, but in Chapter 9 she finally gets development and I give a damn.


    I was legit feeling here. And that was just the weirdest thing to happen all game.

    And through the emotional chapters that are Chapters 10-13, Lunafreya actually gets more character development. With flashbacks that Noctis witnesses through Fantasy magic. Luna was never omnipotent in nature, she simply acted that way because thats how people needed to see her. And she loved Noctis as much as he loved her. But honestly, since we are in the last 6 hours of the game at this point, its just way too late. Its attempting to give character development to a character that is already dead and hard to have feelings for because she was criminally neglected.

    Chapter 6 in FF15 is one of my favorite parts of the entire game. Because in Chapter 6 Gladio's sister joins the party for a little while and its fabulous. Iris adds a lot to the game, she adds more dialogue between the 4 bros, more actions, animations, different Photo opportunities with Prompto's photos. etc. She really spices up the game, and its nothing but awesome to see. And despite how much I love Iris's character and all the development she had and added through this small portion of the game... Final Fantasy 15 would have benefited more by having Luna join the team for a small portion of the game here instead of Iris. Iris is a side character who didn't NEED development, Luna is a main character who was starving for it.


    Don't judge me, I liked Iris's part of the game more than you. I'm just saying how it should have been.

    Now don't get me wrong, I realize that part of the 'tragedy" of the story is that Noctis and Luna didn't spend any time together, save for when they were children. But I am bluntly saying my way is better. Because if Luna was on the team for 2/5 hours of gameplay time, like Iris was, the dialogue she would have added, the camp outs with her, photos with her, etc. All would have added to how much you care when she dies in Chapter 9. And its not like this would have torn asunder the idea that Noctis and Luna barely spent time together. Its hard to have any alone time when you are cramped in a convertible with 5 people. The tragedy the game presents you does not compare to the tragedy that would have happened if you were emotionally invested in Luna's character. As is now, I liked Luna in Chapter 9, but if someone tells me they didn't really care I can't blame them. Luna is by far my biggest problem with the game, because she is my 5th favorite character, she was just starved for character development for well over half the game. And by the time she got any, it was too late.

    [PageBreak]

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  • Heropon's Top 10 VG Characters... Whom he Simply Doesn't Know

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    Heropon's Top 10 Video Game Characters... Whom he Simply Doesn't Know That title couldn't be more confusing. I've already done a Top 100 Character List, so this seems kinda irrelevant unless there was a giant gimmick... Lucky for you there... More
  • Video Games - The Importance of Having a Message

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    There are some mild spoilers for Xenoblade X and Breath of Fire 2 in this blog. I just like to give a fair warning.



    Video Games - The Importance of Having a Message

       Video Games are a truly wondrous thing, currently spanning to all generations and are ever more relevant to daily life. Video Games show no signs of slowing down in popularity. The reason for this is extremely simple. Video Games are an "art". And art has never showed any signs of being irrelevant, I doubt it ever will. The reason why art is great is because it comes from the passion of individuals, their beliefs, their fancies, what drives them, etc. Witnessing this level of passion is appealing in many ways, and when it speaks to you as an individual, it becomes an experience unlike any other. Are all Video Games as classy or "artistic" as any other? Absolutely not. But its like that for any style of art - movies, drawings, or music. And what makes art "artistic" isn't some posh ideal that only the upper-crust of society could appreciate. Its simply a matter of how much passion is put into it to make that art a reality.

    So what was with the winded rant on Video Games being art? Why am I even making a blog? It mainly has to do with Neil Druckmann, the creator of The Last of Us, saying that he will not avoid "Personal Politics" in The Last of Us 2. A lot of places I frequent on the internet are fairly angry at his comments, stating things like "He has already ruined the game" and etc. And I understand what they are saying(some of them), politics are a touchy subject, which should be obvious to anyone. But the existence of opposing politics/beliefs/ideals is not inherently a bad thing. And simply wanting your message, your beliefs to be displayed in your art is something that every artist should be afforded.

    And it all comes back to the title. What is the importance of having messages in your Video Game?...

    Well... Depends entirely on the game. If your game is something in the same vein as Mario, Kirby, Monster Hunter or one of the thousands of amazing(very simplistic) indie games... Then its not really important. Because the game is not fueled by anything to carry a "message". But if your game is built upon narrative, lore, story and even just character dialogue, the importance of having an over-arching message(s) becomes more relevant. But WHY is having a message important? Because it makes you think. For me personally the games that gave me pause, even if just for a moment, it makes me remember them more fondly in the future. And I am not trying to sound preachy, I'm not always learning some grand thing, I am not living through epiphany after epiphany. But any small amount of thought brightens the experience.

    To make an example, I remember playing Xenoblade Chronicles X. In this game, all people, all NPCs are lifelike machines with a living conscience. Their real bodies stored someplace else, safe as can be while their fake bodies experience the dangers the game has to offer. If they die, they'll simply have their conscience put into another expendable body. But what happens when you "die"? The sidequest NPCs had a way of dying in terrible ways. But they will just be "reborn" later... How much mental trauma would living through death place on you? I remember one side quest specifically where I thought on this a lot... There are these NPCs who get infected by an alien substance, the substance corrupts these individuals, turns them into monsters, and for all intents and purposes kills those NPCs. But then they would just wake up in a new body after experiencing one of the most gruesome deaths imaginable... The amount of PTSD in X would be absurd. And the concept is only briefly touched upon in game, it is in no way a huge point of plot. But finding the dialogue and doing the side quest really helps expand just how terrible the planet in X actually is, and how unfortunate the lives of the people trying to survive actually are. And what made it one of the most compelling side quests in the game is that it made me think about these things.


    Real talk, having an entire facility of your peers turn into monsters was horrifying.

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  • The Problem with PC Gaming from a PC Gamer

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    The Problem with PC Gaming from a PC Gamer

    I have been gaming my entire life and I PC gamed moderately through my childhood too. But I never really got into it until 5-7 years ago. And I say that because I don't really remember when I bought my gaming PC. And much to my surprise my somewhat dated PC still plays every game I want as perfectly as expected. Hell, I'm playing Overwatch on Ultra with nearly no problems. The only upgrade we have ever had to buy for it was a Graphics Card, but the original one was admittedly mediocre at best anyway. It hasn't been a cheap journey, but still probably cheaper than the 3 Xbox 360s I had to buy and replace throughout that consoles life, and since it still works I consider it a boon.

    Ultimately what I am saying is that buying a gaming PC was one of the best choices I made. But what I am not going to tell you is that PC is master race and console players are plebes. Firstly because I play consoles too so that would be a stupid thing to say, but also there are a mess of problems that come with playing PC games. And if you want to get into PC gaming, you should be aware of them.


    The Bad and the Ugly

    Neverending Journey of Finding Fixes

    It really doesn't matter what game you choose to play or what client you choose to buy your games at. Steam of otherwise. I will guarantee you that 90% of every game you buy will need to be optimized in some way so you can play it at its full potential. Whether its simply going into settings and fixing resolution, or finding the settings that plays the game at the 60 FPS you know it should be playing at. Or whether its much more severe, and its getting the game to run at all. There is bound to be a problem before you can play it. And this is admittedly terrifying to a lot of people, and I won't tell you its not. Even for myself I admit that I don't like the unknown of it all.

    It is important to remember though that PC are just very fickle. And problems are rarely as major as they seem. Me personally I have fixed nearly every problem I have encountered over my 7 years, it just takes time, patience and a willingness to use Google and forums to acquire help from people who have had the same problems. And I assure you, people have had the same problems.

    The Ever Constant Threat that new Problems will Arise

    And they will. On PC, things are changing all the time. So many different aspects. And sometimes changes make things that were working before not work any longer. Which is just a whole new task that you have to fix. I remember vividly that around a month of playing Overwatch... I started getting graphical glitches that would close the game down at random. This never happened before. It only happened once a day at first. A week later it was twice a day. And another week later Overwatch was borderline impossible to play. And I did nearly everything that I could to fix the problem but nothing ever did. So I switched the Graphics Card back to our old one, and I never saw the problem again. So presumably our newer GPU bugged out or something. So we thought of course. I played Overwatch at lower quality for awhile, it never bothered me. We eventually bought a new Graphics Card and it works great!... Except that a very similar problem that it was having before has happened a couple times now. A few occasional graphic glitches that close down games(not just Overwatch). And its not anywhere near as bad as it was before. Not yet anyway. But I am still watching it and seeing if it gets worse, because it can. And if the same problem arises again, its obviously not the GPUs fault, it might just be time to replace this 7 year old PC.

    Somewhat long story aside. What I am trying to say is that you have to be willing to roll with the punches and deal with problems as they arise. Its gonna happen way more than on console. And this problem with the GPU that I had months ago and am starting to have again, this is easily the biggest problem I have had with the PC. But I'll continue to work towards finding out what makes it tick, because there is generally a reason for all these problems.

    If you Aren't Knowledgeable about PCs, or Willing to Become Knowledgeable...

    There isn't much for you here. Thats just the way it is. If you don't understand computers you can't really PC game. And you could probably get away with it for a little while, but eventually a problem will arise and a game won't run. And if you don't know how to fix it, and you aren't willing to put in the effort to fix it, that first problem will probably break your morale and overall mood towards PC gaming. Nobody wants a game that doesn't run. And I assure you that 99% of the time you can fix it. But if that is so above and beyond your comfort zone then you really should stick to console gaming. And no one should think less of you for that.

    There was a reoccurring theme in the problems, and its that PC are fickle mistresses. People complain about the price and other things of that nature when it comes to PC gaming, but that never really bothered me. Because while I wouldn't say my PC was cheap, it wasn't infinetly more expensive than having to buy a console AND all the extra gadgets for that console. Like 70$ controllers, Nintendo. The extra gadgets and USB-esq devices for PC were relatively cheap in comparison. And quite frankly my PC still works, for now. 7 years later. And if I played with an outdated GPU on lower graphic settings, I wouldn't have any problems at all. My problem with my PC is very isolated and I can still get lots of use out of it even at worst case scenario. Its gonna last me 10 years, I assure you. And thats pretty good value.


    The Good

    While I did want to rant about why PC gaming is painful, thats clearly what the blog was about, I do wanna go over why I love it so much. Why I put up with the bad things and why I will continue to put up with the bad things.

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  • Switch Presentation Recap from a Consistently Aging Gentleman

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    Due to the obvious nature of this blog, if you haven't watched the Switch Presentation make sure you do before I accidentally spoil it for you.



    Switch Presentation Recap from a Consistently Aging Gentleman

    Being entirely honest with you, I didn't take any notes while watching the presentation because I did not expect to write anything about it. However, after watching it I felt inspired to write something. And since I am more than a little tired but want to pump this out before I forget, here are my thoughts on the whole affair.

    After a long seizure inducing rave, 60 seconds pops up and we are mere moments from understanding the Switch and the future of Nintendo. They recap a basic idea of what we already knew about the system and announced a release date and price. Pretty standard stuff, and not really anything worth talking about. But the first thing they said that I feel like was worth mentioning(Besides the removal of Region Locking, which is abut time)... Is the fact that online features are now a paid service. And for me, I loathe the idea. I understand that this doesn't bother some of you, and thats great. But for me its one of my biggest pet peeves when it comes to gaming. Maybe PC gaming has spoiled me. But I am not thrilled as we head onto the rest of the presentation.

    Even more recapping of not only Nintendo's history and previous consoles, a slightly more in depth look at the Switch potential, it leads to the most troubling section of the entire presentation. Whew... The Controllers. Or to put it more adequately, the gimmicky-ness that the Switch has to offer. And what it offers can only be described as a far more advanced idea that the Wii Remotes offered. Something that allows for range of motion/movement to be super important. But there is a significant problem with this... And its that gimmicky controllers are not really for anyone. Don't get me wrong, I played Wii Sports when the Wii came out and it was fun. Played with siblings, family and had a good time. But there was never anything more to it than that, after a month the whole idea becomes a hassle and games that forced the controllers to do these strange motions were more often than not, not fun to play. This segment leads into the first game announced in the presentation, "1, 2 Switch". But I don't even want to talk about it in its own section. 1, 2 Switch and all the controller talk was incredibly cringey. And I just don't understand WHO this is for. Because as far as I know, this isn't what Gamers want. And the majority of people who will get the most out of this are EXTREMELY casual gamers. Which can't be the majority. It seems a waste if I am being blunt.

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