The lights are on
Power Member - Level 10
It is no secret: I like shooters. First-person, third person, twelfth-person, reality, fiction, science fiction, it doesn't matter to me. Sure, some of it has to do with my infatuation with weapons that go boom, but there is something so edge-of-your seat about many of these games that takes me back to my youth when I would bounce up and down on the couch in animated excitement for the games I was playing. Unfortunately, many of these games get glazed over and not played due to "low" scores below 8 out of 10 or people whining and complaining about the game being a clone of this or a copy of that. Below are five (technically six) shooters I feel didn't get much love but really should be played.
I remember the fiasco shortly after Modern Warfare 2 was released; everybody and their uncles would be playing with a javelin and semtex so they could exploit a glitch automatically killing any player who killed the exploiter. We had to wait days for a patch to come through, but we weren't waiting for the patch to be written, we were waiting for it to be certified by console providers. This is just one such example, Battlefield 3 and an endless list of other games have experienced holdups in patches and updates simply because of certification issues. The certification process is designed so that patches and updates go through levels of testing to ensure all software is held to even standards and remains robust so customer perception of their console remains unsullied except for yellow lights, red rings, melting processors, etc... But does this certification process accomplish its goal and is it a process really worth having around?
After weeks of consideration and determination, I have figured out the system for the distribution of most of our prizes. We are going to use a digital raffle ticket system. Raffle tickets will be earned in four methods:
[Final Update] The drawing took place LAST NIGHT and we have a winner! Congrats to Frosty for winning a download to code for a PC version of Ghost Recon: Future Soldier, compliments of Shootist2600 and Team GIO! Keep your eyes peeled for more prizes, next drawing will be announced soon.
To help us get a jump start, we are going to have a little drawing. If you sign up for Team GIO by June 6th, 6:00 pm pacific time (an homage to 2011's team captain), you will be entered to win a code for the Humble Indie Bundle V! Even better, if you spread the word and get someone else to sign up (they must confirm your name to me in a message, saying you got them to sign up) you will get an additional entry in the drawing (your friend will still also get an entry), no limitations on the number of entries. However, please know that we still want you and your friends to try hard to get donations, as we move along there will be prizes available as you get more donations (more on that in the future).
In just a few days, the gaming industry will descend upon the chaotic Los Angeles Convention Center floors. During the ensuing three days of video game madness, they will be assailed by waves of information from publishers, developers, and console manufacturers with the latest in gaming innovation and cheap marketing swag.
Some of us started gaming at the ground floor, playing games with no story and rarely having context for the reason the events of the game were taking place with the games only acting as escapes for the sake of entertainment. Others experienced complex storylines like Metal Gear Solid 4 as their very first video game, maybe even deciding to look further back and experience the storytelling history of the hobby. Regardless, we all experience our own personal evolutions when it comes to stories in video games as well as how those stories are presented to us simply because there are so many titles out there to play that many of us will never get to. And with so many current titles, it can be difficult for newer gamers to find the time to play the games of the past. What follows is my personal evolution through story elements in video games.
This blog is written in response to Chris Mrkvicka's challenge for Memorial Day blogs.
Ever since his introduction to the world in 1980's The Empire Strikes Back, Yoda has been viewed as the wise instructor of Luke Skywalker. George Lucas presented his goblin-esque character as the unexpectedly wise man who changes the course of history through his wisdom, supposedly showing Lucas' indie producer underdog side. However, as I have grown up and continued to watch Star Wars, I have come to see Yoda in a different light, as the repressed half senile/half-lunatic side of Lucas that eventually took over and decided to create Jar Jar Binks.
The world seems to be in a state of financial chaos. Game developers and publishers seem to implode only months after making massive sales on their most recent titles. For some, this has caused a bit of a stir. The other day, I noticed a particular user's profile comment, stating something along the lines of them not being able to wait until the video game market crashed again, just like in 1983. Though I understand this person feels only a crash could make the industry the way they wanted, I believe it shows a lack of understanding of the cause of the crash and how the industry could handle similar situations now.
The other day I found myself on the Entertainment Software Association's (ESA) website, flipping through some of their many reports on the state of the video game industry when I happened across something seemingly out of place. Under a section called "Games: Improving What Matters" I found a report and an article titled "In-Game Advertising". Finding this to be something of an oddity with a section about "what matters", I went ahead and read the article and was astounded by the claims and information presented.
Not long ago, I was listening to a writer's lecture featuring my favorite science fiction and fantasy author: Orson Scott Card (writer of Ender's Game, Xenocide, Ender's Shadow, and a wide array of other excellent books). During this particular lecture, he openly addressed a frequent question he receives: will Ender's Game (his most popular novel to date) be made into a movie? While the answer was "yes" and the confirmed cast listing to that date was impressive (Harrison Ford and Ben Kingsley to name a couple), he made an interesting observation. To paraphrase (poorly, I might add), he observed that modern society seems to view the big screen as the ultimate medium, with readers wishing their favorite books would be turned to movies. This transition will frequently kill a book for me as the way I had envisioned a character or a scene is completely different or portions of the book I enjoyed are ignored altogether.