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I have been away for so long, I feel like the new guy all over again. For some of you, my name may not even be recognizable. I would like to imagine my presence has been missed by those who do/did know me. For a while, I fell by the wayside, mired down by a crappy job and a subsequent job search which lead me to my new (and much better) job. This was followed by a period of never being home and an unfortunate accident with my Xbox...which may or may not be discussed at a later time, it all depends on my mood.
It is late in the week and I apologize, life has been exceptionally busy both professionally and personally. However, I feel this will not diminish this next entry in the XCOM Team GIO series. For those new to the series, I am playing through XCOM: Enemy Unknown using the names and personalities of my flooew GIOers. After a mission or two, I add some story to it all, focusing on the XCOM operatives aand try to add a little more action to an already awesome turn based strategy game. If you'd like to catch up, check my blog page and start with Episode I here.
If you'd like to catch up on the series, check out my blogs here and start with part one. For now, I present for your enjoyment XCOM Team GIO VII: The Killing Craft.
It's time for yet another episode of XCOM Team GIO. Last week saw the death of one of the team members. Obviously death plays a role in the game and I felt it important that death play a role in the story, especially how different members of the team react to it. This is a concept I have used as the primary theme of this particular entry in the series.
Hello and welcome to part five of my XCOM GIO series...actually, that is not an apt description; this is OUR series, not mine. For those new to the series, I am playing through XCOM: Enemy Unknown and using GIO member names and personalities (with permission) to write a creative story based on the gaming experience. I pull no punches on what happens to the team in game and my mistakes are not removed from the final product. I add only story elements surrounding the GIO soldiers and context to the missions in a bigger story. If you want to catch up on the story from the beginning, I have posted links to episodes one through four at the end of the post.
Here it is, XCOM GIO Episode IV. Who will live and who will die, that is always the question. For those who are not familiar with this little project of mine, I will give you the rundown. In an effort to work on my creative writing (I do a lot of dull writing for work like memos and training manuals), I decided to play XCOM: Enemy Unknown using names and personalities of people here on GIO (always with their permission). I document the missions and turn the facts of what happened during combat into a creative story. I don't try to sugarcoat what happens in combat and XCOM can be, at best, unpredictable. So, my failings will find themselves on these pages, but that is half the fun.
As many of you know, I am embarking on a project to bring together the GIO crew and working on my skills at fiction writing. This is what has inspired XCOM Team GIO. What follows are the continuing exploits of that team. If you want to be featured on the team, please let me know. However, please be patient asd there are a lot of people involved and I am trying to keep them all alive...I swear I am.
What follows in this blog, and many blogs to come, are the actual stories of the missions of Team GIO in XCOM, as they were played by me, foolish mistakes and all. Check the end of the story for past episodes. If you enjoy the series and would like to see yourself as part of the team, let me know. Also, the adventures can be followed in real-time, though heavily watered down on twitter via @brianseavey and #XCOMGIO. What follows is Episode II: Meteor Falling.
I enjoy XCOM: Enemy Unknown and I enjoy the friendships I have built here on GIO. So, it seemed natural to put the two together and write about it. What better way than to ask some members to let me use their gamertags in a game of XCOM on normal difficulty with the Ironman setting turned on. We could see who would rise to the occasion and who would fall to Murphy's Law of XCOM.
Forgive me GIO, for I have not blogged. It has been two months since my opinions last graced this website. That's right, two months since my blog about why I love Lego video games. For the last couple of months, I have been focusing on physical fitness, my family, and work. A lot has happened in that time and I have a lot of opinions about them, but most of those are not things I would talk about much here.
It's funny, every year we all gather together with as much family as we can afford to, we gorge ourselves upon a turkey and sides until we are prepared to pass out, and express our gratitude for all of the things we have. Then, just hours later, we run to stores to replace all of that with new stuff we will be thankful for next year.