The lights are on
Power Member - Level 10
As many of you know, I am embarking on a project to bring together the GIO crew and working on my skills at fiction writing. This is what has inspired XCOM Team GIO. What follows are the continuing exploits of that team. If you want to be featured on the team, please let me know. However, please be patient asd there are a lot of people involved and I am trying to keep them all alive...I swear I am.
What follows in this blog, and many blogs to come, are the actual stories of the missions of Team GIO in XCOM, as they were played by me, foolish mistakes and all. Check the end of the story for past episodes. If you enjoy the series and would like to see yourself as part of the team, let me know. Also, the adventures can be followed in real-time, though heavily watered down on twitter via @brianseavey and #XCOMGIO. What follows is Episode II: Meteor Falling.
I enjoy XCOM: Enemy Unknown and I enjoy the friendships I have built here on GIO. So, it seemed natural to put the two together and write about it. What better way than to ask some members to let me use their gamertags in a game of XCOM on normal difficulty with the Ironman setting turned on. We could see who would rise to the occasion and who would fall to Murphy's Law of XCOM.
Forgive me GIO, for I have not blogged. It has been two months since my opinions last graced this website. That's right, two months since my blog about why I love Lego video games. For the last couple of months, I have been focusing on physical fitness, my family, and work. A lot has happened in that time and I have a lot of opinions about them, but most of those are not things I would talk about much here.
It's funny, every year we all gather together with as much family as we can afford to, we gorge ourselves upon a turkey and sides until we are prepared to pass out, and express our gratitude for all of the things we have. Then, just hours later, we run to stores to replace all of that with new stuff we will be thankful for next year.
Last week, I sat in line with a hundred or so like-minded gamers awaiting the midnight release of Halo 4. As I sat at the front of the line with a fellow GameStop regular, we started conversing about games in general included the impending release of Call of Duty Black Ops 2. During this conversation, the regular stated that his eight year old son was extremely good at Modern Warfare and planned to buy it for his son. Naturally, I asked the only question I could think of: "You let your eight year old son play Call of Duty?" His response was that his son was going to learn about "this stuff" anyways, so why hold him back. I dropped the conversation before it beccame too uncomfortable and we moved on to other topics and I forgot about the conversation.
Dear Call of Duty John,
Today holds some degree of special significance for me. One year ago today, I posted my first blog that made its way onto the public pages. My dissection and destruction of the Modern Warfare 2 "story" remains one of my favorite blogs of my own, even if it wasn't written as I would write it now. Today, I would like to add to the significance of October 31st, at least on a personal level, by writing my 50th blog post.
What follows is the continuing documentation of the construction of a USS Enterprise CVN-65 replica in Minecraft on the Xbox 360. It should be noted before going further that I am no US Navy expert and I do not have access to any ship's blueprints or construction information. I have the internet, Excel, Minecraft, and good friends. To view the starting process and day one construction, please visit the link below:
It is a well known fact that I hate most series blogs. I read them all because I am trying to read everything on the blog page, but there are some I just suffer through. That being said, I promised myself I would not do a blog series unless I had an extremely solid foundation and purpose. I believe such a foundation and purpose has been found...in Minecraft.
So, the weekend is over and our bodies and minds are probably all still trying to recover from 24 hours of video games, I know mine have yet to. But it was all worth it, as a community we raised $10,846.03 (at the time of writing this, some additional donations may continue to trickle in)! This is HUGE!!!! You may not realize it, but we were the 16th highest raising team (again, at the time of writing this) out of over 2,000 teams!