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As promised, I have resurrected my XCOM Team GIO series. For those unaware, this series blog was the only "series" I have consented to write. I had a blast doing it before. Then, I got mired in a job search (which turned out quite well) and then my Xbox suffered a horrible fate involving my tile floor and my dog's water dish...I still have nightmares about this.
I have been away for so long, I feel like the new guy all over again. For some of you, my name may not even be recognizable. I would like to imagine my presence has been missed by those who do/did know me. For a while, I fell by the wayside, mired down by a crappy job and a subsequent job search which lead me to my new (and much better) job. This was followed by a period of never being home and an unfortunate accident with my Xbox...which may or may not be discussed at a later time, it all depends on my mood.
It is late in the week and I apologize, life has been exceptionally busy both professionally and personally. However, I feel this will not diminish this next entry in the XCOM Team GIO series. For those new to the series, I am playing through XCOM: Enemy Unknown using the names and personalities of my flooew GIOers. After a mission or two, I add some story to it all, focusing on the XCOM operatives aand try to add a little more action to an already awesome turn based strategy game. If you'd like to catch up, check my blog page and start with Episode I here.
If you'd like to catch up on the series, check out my blogs here and start with part one. For now, I present for your enjoyment XCOM Team GIO VII: The Killing Craft.
It's time for yet another episode of XCOM Team GIO. Last week saw the death of one of the team members. Obviously death plays a role in the game and I felt it important that death play a role in the story, especially how different members of the team react to it. This is a concept I have used as the primary theme of this particular entry in the series.
Hello and welcome to part five of my XCOM GIO series...actually, that is not an apt description; this is OUR series, not mine. For those new to the series, I am playing through XCOM: Enemy Unknown and using GIO member names and personalities (with permission) to write a creative story based on the gaming experience. I pull no punches on what happens to the team in game and my mistakes are not removed from the final product. I add only story elements surrounding the GIO soldiers and context to the missions in a bigger story. If you want to catch up on the story from the beginning, I have posted links to episodes one through four at the end of the post.
Here it is, XCOM GIO Episode IV. Who will live and who will die, that is always the question. For those who are not familiar with this little project of mine, I will give you the rundown. In an effort to work on my creative writing (I do a lot of dull writing for work like memos and training manuals), I decided to play XCOM: Enemy Unknown using names and personalities of people here on GIO (always with their permission). I document the missions and turn the facts of what happened during combat into a creative story. I don't try to sugarcoat what happens in combat and XCOM can be, at best, unpredictable. So, my failings will find themselves on these pages, but that is half the fun.