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  • www.youtube.com/watch on 28 Apr 2015 12:30 AM
  • Persona 2, for being a dated game that has as much of a tutorial as the Junction system in Final Fantasy 8, it`s still pretty good. on 4 May 2015 6:23 PM
  • STAR WARS!!!! on 16 Apr 2015 11:32 PM
  • Things and stuff and stuff and things on 17 Jun 2014 4:57 PM
  • Cinco de mayo..... Have a happy one. on 5 May 2015 9:00 AM
  • found a hilarious glitch in Xenoblade chronicles! on 23 Jun 2013 7:10 AM
  • www.youtube.com/watch on 1 Jan 2015 10:18 AM
  • Name change (what what)! on 5 Feb 2015 2:42 PM
  • Well heists are a waste of time. Here's a way longer loading screen, missions that are structurred exactly the same as normal missions with only like one being an actual heist where you rob a bank. We're also going to force you to have 4 people to kill some people, not recommended but forced, and when that is all done you will have not done ***. We delayed these over a year and they don't even work correctly on 15 Mar 2015 1:29 AM
  • Deciding on our lineup for the next few games....May blog about it to get opinions... on 16 Nov 2014 4:12 PM
  • "Booker, catch!" on 11 Oct 2014 1:22 AM
  • More movies to give away very soon! Keep checking our our contest page! on 10 Mar 2015 10:25 AM
  • May the 4th be with you :3 on 4 May 2015 2:13 PM
  • I would like to thank Destiny and it's repetitiveness bounties (Knuckleduster Melee) in particular for causing my R1 button to fall off. Though I've managed to put it back together to at least function, it wasn't a good time to break at the start of Crota's Raid. on 1 Mar 2015 7:34 AM
  • Post a comment in my webzone if you want a pizza roll. on 23 Sep 2014 3:56 PM
  • I'm gonna bounce you right back to my official GI profile. Back and forth. Forever. www.gameinformer.com/.../default.aspx on 7 Dec 2014 7:44 PM
  • "It was all about music, about getting your friends to come and see you play. I don't see that same intimacy happening very much today." - The late Layne Staley of Alice in Chains. R.I.P. on 6 May 2015 5:52 PM
  • In an RPG, such as Dark Souls, I'm always told that I'm ''supposed'' to play it a certain way. For instance, I'm told, ''You're SUPPOSED to upgrade your stats this way, or else the game won't work.'' If the developer designed his game subjectively and ALLOWED people to ruin it, then really, he failed to design his game at all; he's an idiot. There's no such thing as bad design. There can only be a LACK of design, a lack of structure.  In an RPG, why am I expected to upgrade my health stats as I come across enemies who deal more damage, but I'm not expected to play on the easiest difficulty? If they want me to do what's best for me, then why not make it the default setting?! See, they don't care about balancing the game at all; it goes completely out the window. on 18 Sep 2014 9:56 PM
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