The lights are on
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Disclaimer: I have yet to beat this game. These are my impressions of it thus far and a discussion of it's praise by the media and fans alike. This is not a review.
Disclaimer: There will be spoilers for this game and likely for others in the Arkham series. You have been warned.
I'm a superhero fan. I love reading comics and watching movies that follow the adventures of my favorite characters. Marvel has done a fantastic job of handling The Avengers, whether or not you like their movies or not (I adore them) it's admirable that they were able to make something that used to be so niche such a huge mainstream phenomenon. Nobody prior to Iron Man thought that they'd live to see an Avengers movie. Several years later here we are: Comic book movies are king and we owe a huge thanks to Marvel for that.
Hello all, Windmill here!
I haven't blogged in quite some time and while I've had a few ideas as to what I could blog about unfortunately anything from a lack of motivation to some infuriating computer problems have kept me from releasing another blog.
When E3 began, I'd intended to blog about a whole number of things,
Hello all, Windmill here.
I want to talk with all of you and let you know about my feelings towards the recently released Dark Souls II. Now, this isn't a full review and I likely will not publish one. This blog is meant to let you know what I think of the game so far as I haven't beat it yet,
Hello all, Windmill here with a new blog.
As I'm sure many of you are probably already aware Rocksteady's next batman game Arkham Knight is coming later this year and it is slated to be the last Batman game in the Arkham series, at least as far as Rocksteady is confirmed. This news brings with
Hello all, it is I Proprietary-Windmill! And I've come to bring you another one of my blogs!
Many video game developers these days usually decide to put a focus on choice and crafting large open worlds for players to explore. Even narrative focused games now usually offer plenty of choices the player can make that allows them to shape the story so that it may really be their own unique experience. It's rather easy to contrast a linear game versus a non linear game: One has a straight line (hence the word linear) and the other has one that may start out as a straight line, but quickly branches out after a certain point, putting more control over the game's pacing in the players hands. It may be safe to assume that games with large open worlds are more popular than games that offer smaller more contained worlds, but I'm here to say that these smaller worlds can be made just as much fun as their massive open world counter parts by one simple game mechanic: Backtracking
When achievements first made their way onto the console scene with the launch of the Xbox 360, many probably doubted that they would ever be as popular as they are today. Achievements can be viewed as a developer's attempt to add longevity to their games, giving gamers more replay value once the main content of the game has been depleted. But I must ask: Is it better for this added replay value to simply be there regardless of whether it's actually fun or not? I don't know about you, but my answer is a big NO! And let me explain why.
Disclaimer: This review is as spoiler free as I could make it, and if I ruined anything about the games story I apologize, that was not my intention.