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Boss battles in video games have been around seemingly forever, maybe even since the coin-op explosion of the 70s and 80s.
Hi, I'm Dave...and I'm a Pinball-holic.
That's certainly one way to look at why some recent games have tanked, though I'm not sure it's the only reason.
As the giant web of social media continues to grow and grow, and as video game fans continue to cluster online in order to complain about (or sometimes compliment) some of the biggest games out there, gaming companies are learning that they need to have a presence online in order to interact with these people. They need somebody who can go online, listen to the fanbase, and communicate with it.
I'm a big fan of the CSI television show (the Las Vegas one, I stopped watching Miami after it became boring to make fun of it, and never got into New York). So you'd think that the CSI video games would be totally up my alley, right?
For the longest time, I avoided Batman: Arkham Asylum. I heard that it was an awesome game, but I also heard a lot about the fighting in the game. For some reason, that turned me off. I knew it wasn't a "fighting" game like Street Fighter or something like that. But I'm not as good with fighting mechanics in most games as I would like to be, and I don't find them that fun (see games like Bayonetta and Castlevania and the like, which are supposedly great games but just not my cup of tea).
Over the last couple of years, I've read stories about how playing games online has prevented somebody from committing suicide, prevented a potential high school shooting, and stuff like that.
I've been playing the hell out of L.A. Noire since it came out, and I've been having a lot of fun with it. The review will be coming at some point, though at the rate I'm writing reviews, I'm not sure when.
Anyway, everybody and their grandmother has been doing an L.A. Noire blog, so I
Whenever the topic of "video games as art" comes up (and don't worry, I'm not really going there, as I hate that discussion), one of the aspects used to prove how games have become art is the expanded storytelling that many modern games have. Games these days can tell some wonderful stories. Just take Mass Effect, for instance.
A good assassin's job never ends, does it?
Sladen played Sarah Jane Smith, one of the most popular Doctor Who companions ever. She was loved by millions of Who fans around the world. For many of us, she was the first companion we were familiar with, much as Tom Baker was our first Doctor.