The lights are on
Veteran Member - Level 13
I still remember fondly the day Rognar, the Inefficient wandered into my little hamlet of Poshdale. He was a muscular guy in iron-plated armor with a huge battle axe strapped on his back. He seemed to my young eyes to be eight feet tall, with a bushy red beard.
Most of the time when you're playing a video game, you're playing a good guy. You're the hero. You're the one who's going to save the world.
Actually, no spoilers, but now that I have your attention.
I love action games, be they first-person shooters or third-person shoot-em-ups. I'm not as big on platformers, but they can be fun at times.
Waaaaaaaaaaay back in February 2011, I mentioned how Andy McNamara helped me transfer my Game Informer subscription from magazine to digital mag. I've been enjoying it that way ever since, except for a brief period (not sure how long) where I let my subscription lapse because I wasn't reading the mag on my computer like I had hoped I would (so I was issues behind).
Was planning on doing two blogs a week, but last weekend got away from me.
I looked at the want ad I was answering as I sat in the lobby, waiting my turn for today's interview.
Some of you may remember that I've been getting into board games a lot lately. While I am getting back into the video game groove, I still enjoy the thought of playing cards or moving pieces around on a board, and I've even joined a bi-weekly gaming group here in Vancouver that scratches that itch.
When you break it down to the extreme basics, video games are nothing but an illusion, the game presenting things on screen that our minds process and put into order so that we can understand them. Games are also constrained by their programming and can only contain so much within their code. No matter how expansive the game seems, it cannot adapt intelligently to the player. That's why there are always barriers from doing what you really want to do.