The lights are on
Veteran Member - Level 14
Roughly seven years ago I walked into Andrew Reiner's office
at Game Informer (quite overdressed) to interview for a new internship
position. I had just learned that Game Informer was located 15 minutes from my
home a mere six months earlier, and spent every intervening day studying up on
the industry, playing everything, and writing as much as I could to prove I
could work there. Trying to focus on the interview in Reiner's office was
challenging, as he's flanked by every amazing Star Wars toy you could ever desire.
I managed to survive a volley of questions from him and Jeff Cork about
everything including the Sega Master System, my predictions about the Wii's
future, and "how exactly does your sociology degree apply here?" The dust settled
and they took me on. I still remember the exhilaration of having my first
preview published in the magazine I had been reading since elementary school
(The Last Guardian was the preview, by the way – I can't believe it's still not
out yet). I've had a profound sense of belonging and purpose here at Game
Informer from my earliest internship memories through my time as a staffed
editor. That's what makes saying goodbye so damned difficult.
After nearly seven years it's sadly time to say goodbye. Thanks for all the amazing memories and watching me play terrible games.
Back in June 2009 I was lucky enough to land an internship at Game Informer here in my home city of Minneapolis, Minnesota. I was tasked with exciting opportunities to learn about working in the industry, like transcribing John Carmack's heady interviews from the Rage cover story trip and writing about the rising trend of downloadable retro remakes. It was a lot of fun, but my biggest challenge and opportunity to prove myself came in the form of writing an article that would be printed in Game Informer magazine.
With The Last Guardian on people's minds, I share an embarrassing moment from my beginnings at GI.
Licenses for the most iconic horror movie franchises are scattered all over Hollywood. Seeing Freddy Vs. Jason collide on the big screen was a treat, but it’s silly to hold out hope for mash-ups including Michael Myers, Leatherface, or Pinhead. But we can dream. Horror-loving gamers have dreamed (nightmared?) of a fighting game that combines the greatest horror killers under one banner for a bloody brawl. Freddy Krueger’s cameo in the latest Mortal Kombat renewed this desire. Thankfully, an indie developer released a fan-made title that does just that last year.
A fan game combines horror's nastiest killers and monsters under one roof.
I've been playing a lot of Shadowrun Returns recently. The cyberpunk RPG adventure led me to investigate the Shadowrun universe, which was inspired heavily by Ridley Scott's Blade Runner film. I rewatched the film with Scott's commentary track, and he mentioned some of the vast differences between his film and the Phillip K. Dick book it's based on, Do Androids Dream of Electric Sheep? I decided it was time to finally read the important piece of cyberpunk/sci-fi history. Throughout my time reading the terrific story I caught myself thinking about the recently emerging empathy games genre, and here's why.
Throughout my time reading Do Androids Dream of Electric Sheep? I caught myself thinking about the recently emerging empathy games genre, and here's why.
The ABCs of Death begins with a sick man eating breakfast in bed. A radio blares from an adjacent room. A frightened woman slowly enters the bedroom, holding a butcher’s knife overhead with a shaking hand. She stabs wildly, splitting his hand open down the middle into a gory “V.” She buries the knife in his throat as he watches her in confusion. He somehow, somewhat comically, clings onto life as she explains her brutality. The scorned wife has been poisoning her husband for a year, but now she needs to speed up the process before something robs her of the opportunity. The sounds of chaos rise up from the street as the film ends. A is for Apocalypse [Nacho Vigalondo] appears across the screen.
In this anthology 26 different filmmakers from across the globe explore 26 different ways to die – one short film for each letter of the alphabet. It's a twisted but inconsistent good time.
Update: The It Follows horror film soundtrack by Disasterpeace, the composer for Fez, is out now and fits in perfectly with the other recommendations here. Expect your pulse to skyrocket while simultaneously feeling really cool.
Far Cry 3: Blood Dragon is out and it's pretty great. The game oozes an '80s action movie aesthetic, complete with neon lights, ridiculous one-liners, and campy robot adversaries. One of the most important elements of selling that '80s feel comes from the talented Australian synth group Power Glove (not to be confused with the video game metal band, Powerglove). I've been listening to Power Glove for weeks now and developed an infatuation for heavily synthesized electronic music that apes classic '80s horror and action films. If you liked Blood Dragon's soundtrack and want more, I've got you covered.
I've been listening to Power Glove for weeks now and developed an infatuation for heavily synthesized electronic music that apes classic '90s horror and action films. If you liked Blood Dragon's soundtrack and want more, I've got you covered.
I was in the mood for a good scare last night following my disappointment with Metal Gear Rising: Reveangeance. Don’t ask me why those two things are related. I turned to Amnesia: The Dark Descent’s Justine DLC, Lone Survivor, and the YouTube series Marble Hornets. I also share my thoughts on the new Evil Dead remake.
I turned to Amnesia: The Dark Descent’s Justine DLC, Lone Survivor, and the YouTube series Marble Hornets for my scares last night. I also share my thoughts on the new Evil Dead remake.
Awhile back I visited The Source, our go-to comic book shop of the Twin Cities. The purpose of the visit was to catch up on Sonic the Hedgehog and Mega Man comics before this year's crossover, but I stumbled upon another new series: Mars Attacks. I loved the Tim Burton film, and this goofy new series was an instant buy for me. I was surprised to see a slew of Mars Attacks crossovers waiting for me today when I picked up my fresh batch. Publisher IDW has mashed up a series of one-off what-ifs with their biggest brands. The martians harass The Transformers, The Ghostbusters, and more.
Publisher IDW has mashed up a series of one-off what-ifs with their biggest brands. The martians harass The Transformers, The Ghostbusters, and more.
The other day I was perusing my intimidating gaming backlog. I’m the proud owner of a new 3DS XL, and one game on my shelf stood out: Dragon Quest IX: Sentinels of the Starry Skies. I have only ever play a bit of the first Dragon Quest in the Game Boy Color reboot, but I don’t feel it gave me a sense of the series. I heard fans pumped hundreds of hours into Dragon Quest IX, so it sounded like the perfect opportunity to experiment with the series. After investing about 5-6 hours, I’m looking for reasons to continue with it.
After investing about 5-6 hours, I’m looking for reasons to continue with the JRPG.
I love video game music. Tracks from my favorite games get me pumped whether I'm playing them, driving around town, or hanging out with friends. Video game tunes are also make for amazing workout motivation. Last Sunday I ran in the annual Twin Cities Marathon, and I don't think I could've finished without a playlist of some of the most rousing, inspiring video game music I know.
Last Sunday I ran in the annual Twin Cities Marathon, and I don't think I could've finished without a playlist of some of the most rousing, inspiring video game music I know.
Mobile games don't grab me often. I probably poured 7-8 hours into Infinity Blade, and really enjoyed my time with the game. Game Dev Story absolutely dominated my existence during a trip to Japan last year, as I logged clear over 20 hours in the sim. A new iOS game, developer by VVVVVV creator Terry Cavanagh, has sunk its hooks into me, and it's Super Hexagon. The game blends infectious, beat-driven chip-tunes with simple yet challenging gameplay.
The game blends infectious, beat-driven chip-tunes with simple yet challenging gameplay.
Replay has been a part of Game Informer's video line-up for over two years, and we've been blessed with a dedicated viewership. Our fans are awesome. Not only do they watch us play through gaming's greatest titles, but they also endure the worst of the worst alongside us. The best examples are our Super Replays of Overblood and Overblood 2. Overblood is riddled with absurd deaths and awful puzzle design, and Overblood 2 sports one of the worst combat systems and most meandering quests we've ever seen. Out of all that hilariously awful rubbish, one Game Informer fan/aspiring video game developer has taken each game's more interesting mechanics and developed games around them.
A Game Informer fan and aspiring video game developer has salvaged some of more clever gameplay mechanics from the functionally awful Overblood games.