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A couple of weeks ago I geeked out over the idea of George R. R. Martin's Game of Thrones being turned into a Lego series. Brick builder David Frank (known as Fraslund on Flickr) shows us that He-Man and the Masters of the Universe has just as much "I will give you all of my money for every set" potential. Frank's custom piece is of Castle Grayskull, home to The Sorceress and that strange power that makes He-Man's shirt disappear.
Feast your eyes on a detailed Lego model of Castle Grayskull.
In the fall of 2005, Game Informer's editor-in-chief, Andy McNamara, entered my office and told me that he had been contacted by a movie company that wanted us to create a special Game Informer cover for use in an upcoming Adam Sandler film called Reign Over Me. He said it was a serious-toned Sandler movie that followed a character who lost his family on 9/11 and was trying to rebuild his life. He then said that the movie company requested Shadow of the Colossus to be the game featured on the magazine cover.
Issues of Game Informer are sometimes used as movie props in motion pictures. Here's the story behind one of them.
Brick builder Jacob Nion shows us that the Iron Throne from George R. R. Martin's Game of Thrones would make a great (and cheap) Lego set. Game of Thrones is probably too dark and mature of a property for Lego to pursue, but just think of the amazing sets that could come from this fiction. Winterfell, The Wall, the Red We...uh...I should stop before I reveal any spoilers. Just think of what Traveller's Tales could do with this property in the game space.
Brick builder Jacob Nion shows us that the Iron Throne from George R. R.
Martin's Game of Thrones novels and TV series would make a great (and
cheap) Lego set.
Free up as much hard drive space as you can. Marvel Comics is giving away 700 first issues – including many from the newly launched Marvel Now brand – on Marvel's digital apps and Comixology. I highly recommend checking out All-New X-Men, Iron Man, Uncanny Avengers, and any classic event like Infinity Gauntlet, Civil War, and Fear Itself.
You can download 700 free comic books right now.
If you asked me to sum up the Metal Gear series to the best of my ability, I would enthusiastically ramble on about stealth action, mechs, political intrigue, ninjas, mullets, cardboard boxes, enemies that read minds, lengthy story breaks, posters hung on locker doors, the crazy stuff that happens when these locker doors are closed, and at the end of it all, I likely wouldn’t be able to paint a definitive picture for you. I’m not crazy, and my memory of the series remains razor sharp. My takeaway: The Metal Gear series is always changing. Gameplay commonalities tie each game together, but most of the content doesn’t adhere to a consistent framework. That’s what makes this series so exciting. You never really know what Kojima Productions is going to deliver next. We even find ourselves second guessing if Snake will remain the protagonist, thanks to a brilliant (and controversial) character switch in Metal Gear Solid 2: Sons of Liberty.
Andrew Reiner hopes Kojima Productions knows how to count to five.
Game Informer reader "Attackcobra" recreated the likenesses of 10 Game
Informer editors and inserted them into a Royal Rumble match in WWE '12.
Xilent's "Boss Wave" music video shows what happens when a 2D video game meets the real world. Summary: Plenty of robot foes are blasted, flying eyeballs are annoying, and a few civilians are caught in the crossfire. Whether you like dubstep or not, you owe it to yourself to watch this amazing video game-inspired video.
Xilent's "Boss Wave" music video shows what happens when a 2D video game meets the real world.
I stopped caring about my Xbox Live Gamerscore after I hit 100,000. At that point in time, the next milestone was obviously going to be 200,000 – a feat that would take me years to reach. I have the attention span of a fly, so there was no way I was going to stay engaged for multiple years to increase a number that has no meaning other than bragging rights. Years have passed since I hit 100,000, and my Gamerscore is now sitting at 195,149. That itch to reach the next milestone is back...to a degree. I find myself torn between playing the games I legitimately want to play and playing games that will give me the easiest achievements.
I'm only 5,000 gamerscore away from another milestone number. Should I care?
In 2011, I completed 70 games. The blog I wrote listed 69 games, but I managed to finish L.A. Noire on December 31 with just two hours left before ringing in the New Year.
In 2011, I completed 70 games. How many did I finish in 2012?
Welcome to Hundreds, a new iOS game by Semi Secret Software.
How does it work? You see that "76" hidden behind a grey sphere? If that number reaches 100, the level is complete. To make this number grow, the player must tap and hold the grey spheres. In this particular stage, the like colored spheres must be touched in unison. Holding a finger on a sphere makes the number climb and also increases the size of the sphere. If any of the spheres collide with one another, the game is over. If a sphere touches a spinning saw blade of doom, its number is reduced to 0. For this stage, dividing the number evenly across all four spheres is a great strategy. In other stages, victory may come from one or two giant spheres. Seems simple, right?
It's frying my nerves, yet I can't stop playing it.
My coworkers often make fun of me for playing everything. And I mean everything. I play bad licensed kids games, purchase weird iOS games with the word “Fart” in the title, and deem any game that scores a 1 or higher on Game Informer’s scoring scale to be in my wheelhouse. People often ask me why I play these games, and I say that they give me perspective. One of the few games that I refused to play this year was Psyonix Studios’ Arc Squadron, an on-rails space shooter for iOS.
Arc Squadron is a must-play for fans of Star Fox and Panzer Dragoon.
The Game Informer staff has amassed a sizable collection of articles that highlight the top moments in video games. Whether its Kim defending Final Fantasy X's awkward laughing sequence or Tim reflecting on Castlevania: Symphony of the Night's inverted castle, our writers provide insightful looks back at some of their favorite gaming memories. Most of these stories center on specific story sequences and amazing reveals; they usually don't account for the gameplay that defines these titles.
This ever-expanding list explores gameplay that defines titles, and small touches that make them stand out.