The lights are on
Veteran Member - Level 14
Even with a full plate of games to play this holiday season, I am counting down the days until the release of Final Fantasy XIII. I've waited far too long to play this game, and I'm a bit of a fan (by "bit" I mean "I would knock a baby out of a stroller if it meant I could play it early"). I've avoided playing the demo, but couldn't resist watching the trailers. Most of the footage gave me shivers, but there are two points in particular that trigger a Phantom Menace-like warning.
Almost every developer tasked with creating an open world super hero game has ignored the force of attraction between two masses (more commonly known as “gravity”).
Over the last two weekends, most of my time (and I seriously mean
most of it) has gone to Modern Warfare 2 multiplayer. Now that my kill
to death ratio is a healthy 1.11 (trending toward 1.5/1.6), I've been
able to pull my head out of the fray to check out what has been going
on in the community. Outside of someone having a 95.60 kill to death
ratio (how is this even possible?), the coolest Modern Warfare 2
content is related to the throwing knife, the unsung hero of the weapon
cache. Below you'll find two videos that showcase the knife being used
for long range kills, something I'm sure Infinity Ward didn't
anticipate. Having used the knives myself, I'd like to think that both shots featured are one in a million since I can't hit a stationary target at
10 feet. These shots cover half of the map. PLEASE NOTE: THE LONG RANGE KNIFE KILL FEATURES A DIRTY WORD AT THE END. COVER YOUR EARS.
Last week, my wife Kelly decided to start a Dragon Age: Origins campaign of her own. She had previously been watching me play it, but decided my warrior was lame, and that a mage's journey would be more entertaining to follow. Now, I'm sure most of you out there think this is cool. There's a catch, though: She started this campaign on my account.
Earlier this week, LucasArts re-released The Force Unleashed for PlayStation 3, Xbox 360, and PC. Dubbed the Ultimate Sith Edition, this version comes packaged with an exclusive Hoth level not available in the standard retail SKU, or as a download.
In a similar vein to the recently released DLC for Tatooine (which also comes packaged in this version), this level is a reimagined look at Empire Strikes Back's battle of Hoth, complete with AT-ATs, Lord Vader ordering snowtroopers around, and for whatever reason, dozens of angry wampas. The twist, outside of the wampas, is the insertion of Starkiller, who makes a dramatic appearance by leaping off of an AT-AT, and running into a cave just as a snowspeeder crash lands.
This console generation has brought many innovations. One that has been overlooked is the evolution of dog companions in this generation's role-playing games. They play fetch, dig for loot, and treat monsters like chew toys. Three games have brought these beloved animals to the forefront. Fable II explored the emotional connection between man and dog. Fallout 3 tasked your pup with helping you survive. And today's must-play release, Dragon Age: Origins, unlocks the beast in man's best friend. Which of these companions makes the best travel partner, tugs at your heart strings the most, and displays the most realistic behavior?
Minnesota Vikings punter, Chris Kluwe, may be best known as "that guy who sometimes stands behind Brett Favre on the sidelines," but gamers will likely know him for his amazing pumpkin creations. That's right, to prepare for gameday, Chris recreates his favorite video game moments through pumpkin carving. He says it relaxes him, and makes his kicking leg "Black Thunder" feel stronger.
This question has been a hot topic in the video game industry for a long time. Lately, the discussions I’ve had surrounding said subject have injected the angle “Are video games the new B-movies?” Sure, Gears of War’s plot embraces the B-movie motif to an almost frightening degree, and a multistory flowchart is needed to follow Metal Gear Solid 4’s plot (is the Coke-drinking monkey supposed to be Jesus Christ?), but with these examples aside, I stand by what I’ve been saying all along: The video game medium is just as viable a storytelling vehicle as any other. Generalizing the entire game catalog under the B-movie designation isn't fair.
Some people dedicate days of their lives to Halloween costume creation. I'm the kind of guy who purchases a costume in a bag. Sure, it may look like crap, but that's what I like about Halloween costumes – looking foolish. Listed below are a handful of truly awful pre-made video game costumes. All of these can be found at seasonal Halloween stores and online retailers.
In case you haven't noticed yet, I am a huge LEGO fan. I don't do a ton of free building (since my creations never work out as intended), but I do purchase a fair number of sets each year, and have a room in my house dedicated to them. The video shows one of the coolest creations I've seen. Now, I wish it was a dinosaur or robot that popped out of the box, but I can't knock the craftsmanship it.
Right now, the answer is no. Sony's Home is strictly an accessory to gaming, a place where gamers can meet, chat, and from what I usually see, flirt and dance with any female in their line of sight. The experience you have in this world doesn't transition back into the games you play. This is a place you can visit if you want to take a break from your games.On the other hand, Microsoft's social climate is on the verge of blossoming into something gamers haven't seen before. With last year's addition of clan chat, I noticed an emerging trend. Friends on my list were joining into the same parties, and not just for the sole interest of playing the same game with each other. These groups, which I've seen with five people playing five different games, are formed with the specific intent of communicating with each other – almost like a Borg hive.
I am a creature of routines. If someone breaks my routine, I in turn break them. Everything on my desk is neatly organized. My workload is usually planned down to the minute. Today, my routine was broken. And, as I sit here typing, I can't seem to get back into the flow. The culprit is an image I can't seem to get out of my mind. Whenever I close my eyes, I can see it. Sometimes it makes me laugh. Sometimes it gives me a headache. As it turns out, since I walk around the Game Informer office with a camera strapped to my chest, I was able to record this image. I'm going to share it with you, but I first have to issue a warning: It will ruin your life. If you're willing to tag along, here's how the journey begins.