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[Update 2] Had some mixed results yesterday. Pull-ups went pretty well. The program called for 5 sets: 1 pul
Longtime Game Informer readers will no doubt remember former editor Justin Leeper. Justin worked here for four years before he left for the greener pastures of Los Angeles.
Longtime readers of Game Informer will remember former editor Justin Leeper, who recently published his first novel.
My colleague Matt Miller wrote a long and enthusiastic review of Supergiant Games' downloadable action/RPG Bastion, which further sparked my interest in a game that had been on many people's best of E3 lists. While you should definitely read his review (click here), I thought I'd jot down some of my own first impressions of Bastion and why I think it's a game well worth your time.
My colleague Matt Miller wrote a long and enthusiastic review of
Supergiant Games' downloadable action/RPG Bastion, which further sparked
my interest in a game that had been on many people's best of E3 lists.
While you should definitely read his review, I thought I'd
jot down some of my own first impressions of Bastion and why I think
it's a game well worth your time.
I'm a long-time fan of EA's Fight Night series -- it's one of the better sports franchises of the past decade. Its analog control system essentially reinvented the entire boxing genre, leaving its predecessor Knockout Kings in the dust. However, like many individual sports (like the upcoming Top Spin 4, which I'm also playing right now for review), it always struggled to deliver a career mode that was as compelling as team sports like baseball, football, and basketball. Obviously, there's no real coherent league structure or -- especially in boxing's case -- a season schedule. This takes away a lot of what people love about Madden, etc.: managing rosters, drafting, coaching, and making trades. No matter how well done the gameplay, any individual sport career mode has essentially been little more than a dressed-up series of matches. There's nothing particularly wrong with that -- or at least I didn't think there was. However, after playing the first hour of Fight Night Champion, it's clear that EA Canda has done something very special.
There’s this copy of Sonic’s Ultimate Genesis Collection that’s been sitting on my desk for about a year (I actually wrote “three months” at first, but looked up the release date and found it came out in February of 2009). I remember being pretty excited about it; I owned a Genesis back in the day, and that system got me through many after-school and summer afternoon.