The lights are on
Veteran Member - Level 14
When I was eight, my dad got me a handheld version of Pac-Man. This was amazing for a few reasons. First, it was 1981, and the world was still firmly in the grip of Pac-Man fever. The idea that I'd be able to play Pac-Man whenever I wanted was a pretty incredible idea--even if it wasn't exactly arcade perfect (more on that in a bit). Finally, my dad wasn't exactly a gamer. He's always kind of hated video games, but he knew that I was infatuated with them. So he got me PacMan2.
Here's a look at ancient handheld game that rocked my world when I was a kid.
Helicopters are one of the most fragile of man’s creations, second only to red barrels. At least, that’s what video games would have us believe.
The Game Informer offices are reeling from the discovery that associate editor Dan Ryckert has fabricated some, if not all, of his Gamerscore.
The first few hours of Just Cause 2 were fantastic. I was blowing up bases, hopping out of helicopters, and basically turning the island of Panau into my personal chaos-fueled playground. I couldn’t shake the feeling that it was too good to last, and I was right. At around the five-hour mark the difficulty ramped up and it felt like a whole different game. A game that wasn’t any fun. I wasn’t able to dink around and experiment, because enemies were sniping me with shotguns. If I hijacked a helicopter it would be shot down in seconds. Basically, I couldn’t pull off any of the awesome stuff that was hyped to death in the trailers because enemies were too aggressive, too plentiful and too unforgiving.
Father of the year exploits son to progress in video game.
After my latest gaming binge, I started thinking about how important audio really is to gaming.
A few years ago, I was stuck in a ridiculously line at TGS. Level-5
was giving away a free DS sampler that included some bizarre soccer
RPG, and I promised to snag one for a co-worker. Unfortunately,
everyone else in Japan seemed to have had the same idea. To get the
sampler you had to play a bunch of games in the booth, and the line was
slow as anything. Level-5’s booth was right next to Marvelous
Entertainment’s, and so I saw this trailer about a million times over
the course of an hour or so.
Is it great? Nope. Is it worth $20? It is if you're willing to let a few major annoyances slide.
Screw this “Q1 is the new holiday release window” nonsense. I’ve been making a point of revisiting a bunch of old titles lately. I abandoned some of these games because I got stuck, others because I was bored and others because…well, I can’t remember. Here are a few of the games I’ve been playing over the past few weeks.
This Dan guy sure thinks a lot of himself. As far as I can tell, Dan's hobbies include the following: 1: Telling stories about his father. 2: Reminiscing about old pro-wrestling matches. 3: Trying to casually slip references about the state of Kansas into completely irrelevant conversations. A few back, I was walking around the office when I heard Dan's distinctive voice babbling on about Gearbox's Randy Pitchford. I lingered around, hoping to hear how Dan thought Mr. Pichford resembled Irwin R. Schyster, when things suddenly got personal.
My last box-related blog post was a certified hit, with 387 views at last count. I managed to pull a few strings and scored this EXCLUSIVE look at a long-awaited reboxing for Lego Indiana Jones 2: The Adventure Continues. Let's get this thing started!
One of the constants in my gaming life is something that’s probably familiar to most of us: the pile of games that I haven’t gotten around to finishing (or worse, starting). My collection is the only thing in the house that I keep organized, so it’s more of a neat shelf than a pile, but it’s essentially the same thing. When I grab a game to play, I look over at those games and instantly feel terrible. It’s a nice kind of terrible—oh, boo hoo, I have too many games—but it’s still terrible.
One thing’s for sure: When you decide to make a list that ranks just about anything, people are going to have issues with it. Even something as innocuous as a top 10 list of carpet types is bound to upset someone. (Either berber is up too high or not high enough. Typical.) Our top 200 list is certainly no exception. Even though it was a collaborative effort, it doesn’t mean that we all joined hands and came to a complete agreement about every entry. Each one of us can point to games that we think are ranked too high or too low. Every editor can name at least a couple of titles that are conspicuously missing or perhaps shouldn’t have even made the list at all.