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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Adam Biessener's Activities</title><link>http://www.gameinformer.com/members/GIAdam/default.aspx</link><description>Adam Biessener's recent activity</description><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Adam Biessener commented on GWNightmare's post about re: Game Informer Show 99: Kingdoms of Amalur .</title><link>http://www.gameinformer.com/members/GIAdam/activities/default.aspx?ActivityMessageID=aab2eaaa-930c-4658-bf3e-ced3613edb81</link><pubDate>Fri, 10 Feb 2012 17:02:38 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:aab2eaaa-930c-4658-bf3e-ced3613edb81</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; commented on &lt;a href="/members/GWNightmare/default.aspx"&gt;GWNightmare's&lt;/a&gt; post about &lt;a href="/b/podcasts/archive/2012/02/10/1689284.aspx#comments"&gt;re: Game Informer Show 99: Kingdoms of Amalur&lt;/a&gt;.</description></item><item><title>Adam Biessener commented on Sipdeenfipdy's post about re: Game Informer Show 99: Kingdoms of Amalur .</title><link>http://www.gameinformer.com/members/GIAdam/activities/default.aspx?ActivityMessageID=e9298e38-0ffc-4c9f-95f9-282b469aea4d</link><pubDate>Fri, 10 Feb 2012 17:01:23 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:e9298e38-0ffc-4c9f-95f9-282b469aea4d</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; commented on &lt;a href="/members/Dodge/default.aspx"&gt;Sipdeenfipdy's&lt;/a&gt; post about &lt;a href="/b/podcasts/archive/2012/02/09/1689284.aspx#comments"&gt;re: Game Informer Show 99: Kingdoms of Amalur&lt;/a&gt;.</description></item><item><title>Adam Biessener commented on companion_cube123's post about re: Special Edition Podcast: XCOM: Enemy Unknown .</title><link>http://www.gameinformer.com/members/GIAdam/activities/default.aspx?ActivityMessageID=a9720050-ccac-452e-8695-c066d27d18cc</link><pubDate>Fri, 03 Feb 2012 17:15:40 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:a9720050-ccac-452e-8695-c066d27d18cc</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; commented on &lt;a href="/members/companion_5F00_cube123/default.aspx"&gt;companion_cube123's&lt;/a&gt; post about &lt;a href="/b/podcasts/archive/2012/02/02/1674511.aspx#comments"&gt;re: Special Edition Podcast: XCOM: Enemy Unknown&lt;/a&gt;.</description></item><item><title>Adam Biessener wrote about King Arthur II Review: Lack Of Depth Limits This Fantastic Idea on King Arthur II - PC .</title><link>http://www.gameinformer.com/games/king_arthur_ii/default.aspx?ActivityMessageId=390836a6-7787-41ab-a7b1-9d50a9df4283</link><pubDate>Thu, 02 Feb 2012 22:38:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:390836a6-7787-41ab-a7b1-9d50a9df4283</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; wrote about &lt;a href="/games/king_arthur_ii/b/pc/archive/2012/02/02/review.aspx"&gt;King Arthur II Review: Lack Of Depth Limits This Fantastic Idea&lt;/a&gt; on &lt;a href="/games/king_arthur_ii/b/pc/default.aspx" class="activity-message-application"&gt;King Arthur II - PC&lt;/a&gt;.</description></item><item><title>Adam Biessener wrote about Round And Round We Go on Soulcalibur V - Xbox 360 .</title><link>http://www.gameinformer.com/games/soulcalibur_v/default.aspx?ActivityMessageId=e86c2338-a150-4ac8-a4b0-60b659d4358e</link><pubDate>Tue, 31 Jan 2012 16:41:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:e86c2338-a150-4ac8-a4b0-60b659d4358e</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; wrote about &lt;a href="/games/soulcalibur_v/b/xbox360/archive/2012/01/31/review.aspx"&gt;Round And Round We Go&lt;/a&gt; on &lt;a href="/games/soulcalibur_v/b/xbox360/default.aspx" class="activity-message-application"&gt;Soulcalibur V - Xbox 360&lt;/a&gt;.</description></item><item><title>Adam Biessener wrote about Round And Round We Go on Soulcalibur V - PlayStation 3 .</title><link>http://www.gameinformer.com/games/soulcalibur_v/default.aspx?ActivityMessageId=983f8668-8d77-45bf-b356-6a0d67c46878</link><pubDate>Tue, 31 Jan 2012 16:41:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:983f8668-8d77-45bf-b356-6a0d67c46878</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; wrote about &lt;a href="/games/soulcalibur_v/b/ps3/archive/2012/01/31/review.aspx"&gt;Round And Round We Go&lt;/a&gt; on &lt;a href="/games/soulcalibur_v/b/ps3/default.aspx" class="activity-message-application"&gt;Soulcalibur V - PlayStation 3&lt;/a&gt;.</description></item><item><title>Adam Biessener wrote about Eject Before Critical Boredom Levels Set In on Sol: Exodus - PC .</title><link>http://www.gameinformer.com/games/sol_exodus/default.aspx?ActivityMessageId=19fc5cb6-21e3-4136-961b-6e4338b680de</link><pubDate>Fri, 27 Jan 2012 21:51:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:19fc5cb6-21e3-4136-961b-6e4338b680de</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; wrote about &lt;a href="/games/sol_exodus/b/pc/archive/2012/01/27/eject-before-critical-boredom-levels-set-in.aspx"&gt;Eject Before Critical Boredom Levels Set In&lt;/a&gt; on &lt;a href="/games/sol_exodus/b/pc/default.aspx" class="activity-message-application"&gt;Sol: Exodus - PC&lt;/a&gt;.</description></item><item><title>Adam Biessener wrote about The Darkness II Launch Trailer Gets Industrial on The Darkness II - Xbox 360 .</title><link>http://www.gameinformer.com/games/the_darkness_ii/default.aspx?ActivityMessageId=a019be14-a831-416c-a1f2-6c65d5e65ee2</link><pubDate>Tue, 24 Jan 2012 23:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:a019be14-a831-416c-a1f2-6c65d5e65ee2</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; wrote about &lt;a href="/games/the_darkness_ii/b/xbox360/archive/2012/01/24/the-darkness-ii-launch-trailer-gets-industrial.aspx"&gt;The Darkness II Launch Trailer Gets Industrial&lt;/a&gt; on &lt;a href="/games/the_darkness_ii/b/xbox360/default.aspx" class="activity-message-application"&gt;The Darkness II - Xbox 360&lt;/a&gt;.</description></item><item><title>Adam Biessener wrote about The Darkness II Launch Trailer Gets Industrial on The Darkness II - PC .</title><link>http://www.gameinformer.com/games/the_darkness_ii/default.aspx?ActivityMessageId=e1550312-27df-488a-9c44-99e06dcbd425</link><pubDate>Tue, 24 Jan 2012 23:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:e1550312-27df-488a-9c44-99e06dcbd425</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; wrote about &lt;a href="/games/the_darkness_ii/b/pc/archive/2012/01/24/the-darkness-ii-launch-trailer-gets-industrial.aspx"&gt;The Darkness II Launch Trailer Gets Industrial&lt;/a&gt; on &lt;a href="/games/the_darkness_ii/b/pc/default.aspx" class="activity-message-application"&gt;The Darkness II - PC&lt;/a&gt;.</description></item><item><title>Adam Biessener wrote about The Darkness II Launch Trailer Gets Industrial on The Darkness II - PlayStation 3 .</title><link>http://www.gameinformer.com/games/the_darkness_ii/default.aspx?ActivityMessageId=e2c1fb24-430a-4468-a4ea-e42b63177a09</link><pubDate>Tue, 24 Jan 2012 23:23:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:e2c1fb24-430a-4468-a4ea-e42b63177a09</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; wrote about &lt;a href="/games/the_darkness_ii/b/ps3/archive/2012/01/24/the-darkness-ii-launch-trailer-gets-industrial.aspx"&gt;The Darkness II Launch Trailer Gets Industrial&lt;/a&gt; on &lt;a href="/games/the_darkness_ii/b/ps3/default.aspx" class="activity-message-application"&gt;The Darkness II - PlayStation 3&lt;/a&gt;.</description></item><item><title>Adam Biessener commented on Maddog934's post about re: Dissecting A Classic: How To Modernize X-COM .</title><link>http://www.gameinformer.com/members/GIAdam/activities/default.aspx?ActivityMessageID=a670e47a-d1b8-4fb4-a428-5b9bd8007323</link><pubDate>Tue, 24 Jan 2012 21:49:57 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:a670e47a-d1b8-4fb4-a428-5b9bd8007323</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; commented on &lt;a href="/members/Maddog934/default.aspx"&gt;Maddog934's&lt;/a&gt; post about &lt;a href="/b/features/archive/2012/01/24/1650212.aspx#comments"&gt;re: Dissecting A Classic: How To Modernize X-COM&lt;/a&gt;.</description></item><item><title>Adam Biessener commented on Lazy Sunday's post about re: EA Adding Social Functions To FIFA Street .</title><link>http://www.gameinformer.com/members/GIAdam/activities/default.aspx?ActivityMessageID=ee4e690f-958c-4c65-ada7-0e196ff19050</link><pubDate>Tue, 24 Jan 2012 20:15:46 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:ee4e690f-958c-4c65-ada7-0e196ff19050</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; commented on &lt;a href="/members/Lazy-Sunday/default.aspx"&gt;Lazy Sunday's&lt;/a&gt; post about &lt;a href="/b/news/archive/2012/01/24/1650389.aspx#comments"&gt;re: EA Adding Social Functions To FIFA Street&lt;/a&gt;.</description></item><item><title>Adam Biessener commented on dagnastyep's post about re: Ken Levine On BioShock Infinite&amp;#39;s 1999 Mode .</title><link>http://www.gameinformer.com/members/GIAdam/activities/default.aspx?ActivityMessageID=de8c0e09-48cf-4ba9-83df-21d84fdce0fd</link><pubDate>Fri, 20 Jan 2012 22:57:58 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:de8c0e09-48cf-4ba9-83df-21d84fdce0fd</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; commented on &lt;a href="/members/dagnastyep/default.aspx"&gt;dagnastyep's&lt;/a&gt; post about &lt;a href="/b/features/archive/2012/01/20/1641689.aspx#comments"&gt;re: Ken Levine On BioShock Infinite&amp;#39;s 1999 Mode&lt;/a&gt;.</description></item><item><title>Adam Biessener commented on Ben Hanson's post about Sid Meier Talks XCOM: Enemy Unknown .</title><link>http://www.gameinformer.com/members/GIAdam/activities/default.aspx?ActivityMessageID=a41aea78-6ecd-4f6e-b99e-af80887baef7</link><pubDate>Fri, 20 Jan 2012 22:00:51 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:a41aea78-6ecd-4f6e-b99e-af80887baef7</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; commented on &lt;a href="/members/GIHanson/default.aspx"&gt;Ben Hanson's&lt;/a&gt; post about &lt;a href="/b/features/archive/2012/01/20/sid-meier-talks-xcom-enemy-unknown.aspx#comments"&gt;Sid Meier Talks XCOM: Enemy Unknown&lt;/a&gt;.</description></item><item><title>Adam Biessener commented on drsoko's post about re: Better Backstories For Soulcalibur V .</title><link>http://www.gameinformer.com/members/GIAdam/activities/default.aspx?ActivityMessageID=87f72d36-b979-49fa-8beb-56f04de237dc</link><pubDate>Thu, 19 Jan 2012 22:45:46 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:87f72d36-b979-49fa-8beb-56f04de237dc</guid><dc:creator>GIAdam</dc:creator><description>&lt;a href="/members/GIAdam/default.aspx"&gt;Adam Biessener&lt;/a&gt; commented on &lt;a href="/members/drsoko/default.aspx"&gt;drsoko's&lt;/a&gt; post about &lt;a href="/b/features/archive/2012/01/19/1635800.aspx#comments"&gt;re: Better Backstories For Soulcalibur V&lt;/a&gt;.</description></item></channel></rss>
