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Directed by Simon West (Con Air, The Expendables 2), Lara Croft: Tomb Raider features Angelina Jolie speaking in a British accent and future Bond star Daniel Craig speaking in an American accent.
That poster actually looks kind of epic. So what's this one about? And does it send any confusing mixed messages like the first one did?
How many movies can you think of that were so confident there would be a sequel, that they had the audacity to name it "The First Movie"? That takes some real chutzpah.
The Wing Commander series is known for being one of the earliest videogames to play with cinematic storytelling via cutscenes. Wing Commander III and IV went so far as to film live-action scenes with professional actors, casting Mark Hamill (best known as Luke Skywalker and the animated Joker), Tom Wilson (best known as Biff from Back To The Future), and John Rhys-Davies (best known as Gimli from Lord Of The Rings and The Professor from Sliders).What sets Wing Commander apart from other videogame movies is that it was actually directed and co-written by the series creator, Chris Roberts, who had also been directing the live-action scenes for the games. This resulted in what is still one of the most faithful adaptations from videogame to film. Unfortunately, remaining faithful to the source material means nothing when the source material is poor to begin with.
The characters come face to face with a bright yellow robot (known to fans as Cyrax). After defeating the robot, a marking on its shoulder, which is later revealed to be a tattoo -- a tattoo on a robot -- suddenly removes itself, transforming into small dragon and flying away. Cyrax then detonates, and the heroes outrun the resulting fireball. WHAT THE HELL AM I WATCHING?The answer is Mortal Kombat: Annihilation. Which...why? Why am I doing this? I don't--Ahem. Sorry. Needed a moment to compose myself.Mortal Kombat: Annihilation is a movie about a cast of characters thrown into the loosest resemblance of a plot, and then fight.
This might seem random, but I'm trying to compile a list of 8-bit and 16-bit games that had particularly good story or storytelling. Super Metroid had good atmospheric storytelling, even if there wasn't that much story to it. I'm sure most of the suggestions will probably be RPGs like Earthbound, Final Fantasy III (VI), and Chrono Trigger, because those were the only games that regularly had story.
I remember enjoying this a great deal when I saw it in the theater. It's certainly more faithful in many ways than the three videogame adaptations that preceded it, though it still changes a few details for the sake of simplification and storytelling. But watching it as an adult...it didn't hold up as well as I was hoping it would.
I hadn't seen Street Fighter since it was in the theater, so it was strange watching it again. I recall enjoying it more when I was younger. Watching it now, it isn't bad...it's just not that good. Perhaps most surprising to me is that it somehow managed to be...boring?First, I've gotta give them credit for actually doing a decent job of introducing around a dozen characters in about as many minutes. But then, I was already familiar with all the characters, so I'm not sure how lost someone who's never played the games would be. Regardless, the director wasted no time jumping right in.
I've been watching these videogame movies in the order they were released at a rate of one a week with a group of friends. While we universally enjoyed Super Mario Bros., Double Dragonwas so putrid that some members of our group were already rethinking their desire to go through with this.
I'm about to say something controversial. Something that might forever ruin my reputation as a gamer or critic.
Welcome back to the only annual box art round-up that attempts to explain why each image is successful from a design perspective. They say you shouldn’t judge a book (or movie, or videogame) by its cover, but that doesn’t keep us from doing it anyways. Not everyone keeps up with the daily videogame news and reviews, and for them a striking or intriguing image is the quickest way to get them to check out the back of the box – or to click for more information. A good cover will at least get someone to look into whether a game is good or bad, while a bad cover can cause a lot of people to completely overlook a good game.