The lights are on
As much as I normally agree with the GI reviews for most games, I simply can't fully agree with their opinions of this game. Can Spidermans webbing slice a person in half? Can he genetically alter his body into multiple weapons, armor, and disguises? The answer is no. Does Prototype follow some of the same general premises of hero games? Sure. Is this unexpected? Not really. The gaming world is so diversified in this day and age that new ideas are hard to come by and the general "Hero Genre" fits the story and abilities in this game like a glove, so why re-invent the wheel? Personally, I found the game to be incredible. The basic plot is simple enough to wrap your head around and gives you ample explanation of why you progress forward. The real story, however, is something that you have to figure out yourself by peicing together the puzzle on your own. It's a game that makes you work to get the full picture. The action is seemless and the controls are simple and fluid. You can pummel one guy with your bare hands, grab the next guy and consume him, and transform your arm into a giant blade to slice through a group all in a couple seconds. This game gave me a serious God complex. You can hide amoungst the people as a mere civilian, diguise yourself as a Marine and order artillary on any target you like (including other military personel and bases), or make yourself a weapon of mass destruction and unleash Hell upon anybody you see fit. If you find yourself outnumbered and outgunned beyond your abilities, you can hide quickly and become a military officer and be granted instant access to the tank that was just blasting you so you can use it to blow everything else to kingdom come. In the open world, you can even choose to stand back an watch the military and infected slaughter each other from the safety of a nearby roof. All in all, I think this game easily rates a 9.0 for it's unique execution of an otherwise standard genre.